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Rumble · Builds

Fighter

Fighter

Hard

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

87% AP

13% AD

Top
Jungle
Mid
Bot
Support
Rumble stats

Role

Mid

Tier

Win Rate

50.3

%

Pick Rate

1.9

%

Ban Rate

6.0

%

Rumble Build

Mid Mid  Patch 11.9

Most Popular

Win Rate 51.7% based on 6 242 matches

Import this build directly into your game client:

Mobalytics

Most Popular

Win Rate 51.7%

Recommended builds

Build
Win Rate
Mobalytics

Most Popular

51.7%
Mobalytics

Highest Win Rate

51.8%

Matchup Specific

vs Champion
Win Rate

Zed

56.7%

Yasuo

52.4%

Sylas

55.7%

Top Players
ALL

Player name
Win Rate
S

Senpai Neko

51.6%
S

Sönflower

50.0%

근거가있는플레이

59.3%

Rumble runes

Sorcery
Sorcery
Summon Aery
Arcane Comet
Phase Rush
Nullifying Orb
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Domination
Domination
Cheap Shot
Taste of Blood
Sudden Impact
Zombie Ward
Ghost Poro
Eyeball Collection
Ravenous Hunter
Ingenious Hunter
Relentless Hunter
Ultimate Hunter
Offense
Offense
Offense
Flex
Flex
Flex
Defense
Defense
Defense

Rumble spells

D

F

Rumble items

Starter Items

Time Target
Doran's Ring
Health Potion
Health Potion
Stealth Ward

@ 15 sec

Early Items

Hextech Alternator
Boots

@ 5 min

Core Items

Night Harvester
Sorcerer's Shoes
Zhonya's Hourglass

@ 21 min

Full Build

Night Harvester
Sorcerer's Shoes
Zhonya's Hourglass
Morellonomicon
Void Staff
Demonic Embrace

Rumble skill order

Q

E

W

Skills

Flamespitter
Scrap Shield
Electro Harpoon
The Equalizer
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R
17
W
18
W

Rumble situational items

Rabadon's Deathcap
Mejai's Soulstealer
Cosmic Drive
Rylai's Crystal Scepter
Banshee's Veil
Horizon Focus

Rumble Matchups Overview

Rumble General information

Rumble skills

Junkyard Titan
Junkyard TitanP

Generates Heat (Resource Bar) each time he uses a basic ability while losing 10 Heat per second after not using any ability for 4 seconds. He gains Danger Zone at or above 50 heat, and becomes Overheated at 100 Heat.

Danger Zone: Basic abilities are enhanced.

Overheating: Rumble's abilities are disabled for 6 seconds. During this time, his auto-attacks deal bonus magic damage to non-structures while his heat decays back to zero.

Flamespitter
FlamespitterQ
Cooldown: 10 / 9 / 8 / 7 / 6 secondsCost: 0 manaRange: 600

Activates his flamethrower for 3 seconds, gaining 20 heat and dealing magic damage every 0.25 seconds to all enemies in a cone in front of him. This ability deals reduced damage to minions.

Danger Zone: Damage increased by 50%

Scrap Shield
Scrap ShieldW
Cooldown: 6 secondsCost: 0 manaRange: 20

Rumble Shields himself for 1.5 seconds, gaining Heat and bonus Movement Speed.

Danger Zone: All effects are increased by 50%

Electro Harpoon
Electro HarpoonE
Cooldown: 0.5 secondsCost: 0 manaRange: 850

Passive: Periodically stocks an Electro Harpoon charge, up to a maximum of 2 charges.

Active: Shoots a harpoon, gaining heat and dealing magic damage to the first enemy hit and slowing them for 2 seconds. The slows can stack if the same target is hit by the harpoon again.

Danger Zone: Effects are increased by 50%

The Equalizer
The EqualizerR
Cooldown: 100 / 85 / 70 secondsCost: 0 manaRange: 1750

Deploys a barrage of rockets down the target path, landing in a line over one second and lasting for 5 seconds.

Enemies within the line of rockets take magic damage every 0.5 seconds and are slowed by 35%. The damage will persist for 1 second even after leaving the area.

Rumble tips and tricks

Refrain from using your Scrap ShieldW unless you need to. Using it for no reason may give the enemy laner an incentive to duel you.

You can use your Electro HarpoonE to last hit and secure minions that are far away from you. This will help you survive and pick up CS if the enemy is zoning you away from the minion wave.

Keep an eye on your heat bar. Try to avoid overheating as you will be unable to use any abilities when trading.

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