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Power Spike (Early, Mid, Late)
8 / 48
Win Rate 58.6% based on 13 010 matches
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Win Rate 58.6%
Highest Win Rate64.5%
Starter ItemsTime Target
@ 15 sec
@ 5 min
@ 22 min
Auto-attacks deal bonus magic damage (based on armor), increased by 50% while his W is active.
Rolls like a ball and channels for up to 6 seconds, gaining bonus movement speed per second over the duration. Rammus stops rolling upon colliding with an enemy, knocking back nearby enemies and dealing magic damage to them while slowing them for a second.
Gains bonus armor and magic resistance while increasing the damage dealt by his Passive and applying it to enemies when they land an auto-attack on him. Rammus is slowed by 30% for the duration. It can be recast as well, doing which will result in ending this ability earlier.
Taunts an enemy champion or monster and gain bonus attack speed for the duration. This attack speed refreshes on using his other abilities.
Creates an earthquake around himself for 8 seconds. Enemies around Rammus are slowed and dealt magic damage per second. The slow can stack up to 8 times.
Your Q will get cancelled when you come in to contact with minions, monsters and champion. Ensure that you drift around minions to get the knockback.
Look to gank as much as you can in the early game to get your allies ahead. Your E is a great ganking tool which will help you pick up free kills.
In team fights, try to focus the squishiest member or somebody without a QSS. Taking out a key target will make it harder for the enemy to win the team fight.
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