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Mobalytics

Rammus · Builds

Tank

Tank

Easy

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

37% AP

63% AD

Top
Jungle
Mid
Bot
Support

Rank

8 / 48

Role

Jungle

Tier

Current tier

A

Win Rate

51.8

%

Pick Rate

2.3

%

Ban Rate

2.7

%

Rammus Build

Jungle  Patch 11.4

Most Popular

Win Rate 58.6% based on 13 010 matches

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Mobalytics

Win Rate 58.6%

Recommended builds
Build
Win Rate
Mobalytics

Most Popular

58.6%
Mobalytics

Highest Win Rate

64.5%
Matchup Specific
vs Champion
Win Rate

Hecarim

57.4%

Kha'Zix

60.0%

Kayn

57.1%
Top Players
Player name
Win Rate
P

Purple

72.7%
Runes
Resolve
Grasp of the Undying
Aftershock
Guardian
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
Precision
Overheal
Triumph
Presence of Mind
Legend: Alacrity
Legend: Tenacity
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Spells

D

F

Items

Starter ItemsTime Target

Hailblade
Refillable Potion
Stealth Ward

@ 15 sec

Early Items

Bami's Cinder
Boots

@ 5 min

Core Items

Turbo Chemtank
Plated Steelcaps
Thornmail

@ 22 min

Full Build

Turbo Chemtank
Plated Steelcaps
Thornmail
Dead Man's Plate
Abyssal Mask
Randuin's Omen
Skill order

W

Q

E

Skills

Powerball
Defensive Ball Curl
Frenzying Taunt
Tremors
1
W
2
Q
3
E
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R
17
W
18
W
Situational Items
Force of Nature
Gargoyle Stoneplate
Frozen Heart
Spirit Visage
Warmog's Armor
Wit's End
FiltersFilters
SectionsSections

Matchups Overview

General information

Skills
Spiked Shell
Spiked ShellP

Auto-attacks deal bonus magic damage (based on armor), increased by 50% while his W is active.

Powerball
PowerballQ
Cooldown: 16 / 13.5 / 11 / 8.5 / 6 secondsCost: 60 manaRange: 300

Rolls like a ball and channels for up to 6 seconds, gaining bonus movement speed per second over the duration. Rammus stops rolling upon colliding with an enemy, knocking back nearby enemies and dealing magic damage to them while slowing them for a second.

Defensive Ball Curl
Defensive Ball CurlW
Cooldown: 6 secondsCost: 40 manaRange: 300

Gains bonus armor and magic resistance while increasing the damage dealt by his Passive and applying it to enemies when they land an auto-attack on him. Rammus is slowed by 30% for the duration. It can be recast as well, doing which will result in ending this ability earlier.

Frenzying Taunt
Frenzying TauntE
Cooldown: 12 secondsCost: 50 manaRange: 325

Taunts an enemy champion or monster and gain bonus attack speed for the duration. This attack speed refreshes on using his other abilities.

Tremors
TremorsR
Cooldown: 100 / 80 / 60 secondsCost: 100 manaRange: 375

Creates an earthquake around himself for 8 seconds. Enemies around Rammus are slowed and dealt magic damage per second. The slow can stack up to 8 times.

Quick tips to play Rammus

Your PowerballQ will get cancelled when you come in to contact with minions, monsters and champion. Ensure that you drift around minions to get the knockback.

Look to gank as much as you can in the early game to get your allies ahead. Your Frenzying TauntE is a great ganking tool which will help you pick up free kills.

In team fights, try to focus the squishiest member or somebody without a QSS. Taking out a key target will make it harder for the enemy to win the team fight.

Featured combo
Featured combo image
Frenzying Taunt
E
Tremors
R
AA
AA
Powerball
Q
Defensive Ball Curl
W
AA
AA

When already in melee range E R instantly then AA. Use Q right as the taunt ends, follow up with W and instantly continue to AA.

Easy
More info

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