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Fighter
Average
Power Spike (Early, Mid, Late)
Playstyle
Damage Type
12% AP
88% AD
Rank
22 / 69
Role
Tier
Current tier
Win Rate
51.5
%
Pick Rate
1.0
%
Ban Rate
3.7
%
Most Popular
Win Rate 50.4% based on 236 matches
Import this build directly into your game client:
Win Rate 50.4%
Most Popular
50.4%Yone
57.9%Zed
52.0%Yasuo
57.7%Pesho
62.5%Diamante
42.9%D
F
Starter ItemsTime Target
@ 14 sec
Early Items
@ 5 min
Core Items
@ 22 min
Full Build
Q
W
E
Skills
Gains a stack of Mortal Will when he lands an auto-attacks or casts an ability. This effect stacks up to 5 times. At 5 stacks, Pantheon's next ability consumes the stacks and grants bonus effects.
Charges a spear up to 4 seconds which increases the range of the ability but slows Pantheon. This ability can be recast. On recasting, Pantheon hurls his spear, dealing physical damage to all enemies hit. The damage is increased if the target is below 20% of their maximum health but the damage is reduced beyond the first target hit. If the recast was within 0.35 seconds of the initial cast, Pantheon will drive his spear forward and deal the same amount of damage but will have 50% of this ability's cooldown refunded. If interrupted or not re-casted, this ability goes on Cooldown but refunds half of the mana cost.
Mortal Will: Deals bonus damage and slows all enemies hit.
Leaps forward to a target enemy champion and stuns them while dealing physical damage to them.
Mortal Will: Pantheon's next auto-attack within 4 seconds will be unstoppable and strikes his target 3 times. This deals physical damage and each hit can be affected by critical strike modifiers.
Braces his shield and channels for 1.5 seconds towards a target direction. He is also slowed while this ability is active.
Pantheon is invulnerable against damage dealt by enemies (including turret damage) from the target direction. He will deal physical damage over the duration in a cone to all enemies struck. At the end of the duration, he slams the shield on the ground, dealing physical damage.
Mortal Will: This ability's duration is increased to 2.5 seconds which also deals more damage due to the duration increase.
Channels for 2 seconds and leaps into the air. He will then throw a spear at his target location, revealing it and will then crash down at the same location after a brief delay. This will grant him full stacks of his Passive. The landing deals magic damage but is decreased at the edges of the fall area.
Take note that your kill pressure doesn’t have too much of an impact in lane. Expect the enemy Mid laner to have more kill pressure once you both hit level 6.
When laning against a ranged champion, do not let them poke you down. If you get poked down, you’ll start to fall behind in CS and you may even have to recall. You’ll then fall behind in CS and XP.
If you can’t kill the enemy Mid laner, don’t be afraid to roam with your Ultimate R. Getting your allies ahead through roaming is a great way of winning the game. Before roaming, push the minion wave into the enemies tower so they cannot follow you immediately.
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