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Power Spike (Early, Mid, Late)
22 / 48
Win Rate 53.3% based on 14 402 matches
Import this build directly into your game client:
Win Rate 53.3%
Highest Win Rate54.6%
SC JUST A WINNER65.5%
Starter ItemsTime Target
@ 15 sec
@ 5 min
@ 21 min
Olaf gains bonus attack speed based on missing health.
Throws an axe to the target location, dealing physical damage to all enemies it passes through. It also slows them for a duration.
The axe will remain at the target location for a duration which is equal to the cooldown of the ability. If Olaf picks the axe, he reduces the cooldown of this ability by 4.5 seconds.
Olaf gains bonus attack speed and life steal for 6 seconds. He will also gain enhanced healing from all sources based on missing health.
Strike thunder onto the target enemy, dealing true damage to them. This ability heals Olaf for its cost if it manages to kill the target. The cooldown of this ability is reduced by a second every time Olaf auto-attacks a target.
Passive: Gains bonus armor and magic resistance while this ability is inactive.
Active: Removes any form of crowd control from himself, and becomes immune to crowd control for the next 6 seconds. He also gains bonus attack damage as well as increased size. Olaf also gains bonus movement speed for the first second of activating this ability while moving towards the nearby visible champion.
Pick up your Q each time you throw it to reset the cooldown. But be careful though as too many axe throws will eat through your mana.
In team fights, look to focus the frontline and keep your teammates alive. If you are fed or are strong, look to take down the enemy backline instead
Use your intense early game power to frequently gank overextended lanes and invade the enemy Jungler to put them behind.
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