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Nautilus·Top Guide

Staggering BlowP
Dredge LineQ
Titan's WrathW
RiptideE
Depth ChargeR
Win rate46.5%
Pick rate0.1%
Ban rate17.3%
Matches1 526-
Nautilus Top has a 46.5% win rate and 0.1% pick rate in Emerald + and is currently ranked D tier. Below, you will find a very detailed guide for Nautilus Top, where we explain strengths and weaknesses of the champion, powerspikes, and game plans for each stage of the game. Step up your game with our Nautilus Top guide!
Nautilus Top
Nautilus Jungle
Nautilus Mid
Nautilus Bot
Nautilus Support
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Nautilus Strengths & Weaknesses
Strengths

Nautilus has the most CC of any champion in League of Legends. This allows him to lock down enemies with ease.

Good roaming potential and can push the wave and then roam to another lane and help his allies. This can be really beneficial if you can’t kill the enemy laner.

Super tanky and can soak a lot of incoming damage for his team in teamfights.

Weaknesses

If you’re constantly pushing the minion wave, it’s going to be hard for you to play aggressive. The enemy can also zone you away from farm and XP.

Can easily be poked down by ranged champions in the lane. Watching your positioning is key when playing as this champ.

Has to commit to all-ins. If you go in, you’ll be in an overextended position which could allow the enemy to turn the exchange around and kill you. Only go in when you know you can win, and when you know where the enemy Jungler is.

Game plan
Mid game
15 - 25 min
Nautilus is Average

Look for regular burst trades with your Dredge LineQ and Titan's WrathW. It should allow you to easily get away without taking a lot of damage in return.

Your Ultimate Depth ChargeR should help you massively when it comes to dealing with any sort of mobile enemy. Just make it a point to commit to an all-in when you use the ability.

Roam if possible, especially if one of the enemy laners is overextended. It will allow you to get an insurmountable lead and will tilt the enemy team.

Mid game
15 - 25 min
Nautilus is Average

Make sure that you are present during team fights. This will allow you to peel for your carries and prevent them from dying right at the start of the fight.

Your Ultimate Depth ChargeR will allow you to lock down and kill carries with ease. Doing so in chokepoints will easily win you the game.

Always try to all-in and pick off the enemy Jungler every chance you get. Doing so will allow you to take neutral objectives easily.

Late game
25+ min
Nautilus is Average

Stay grouped with your team. Do not leave the side of your carries otherwise, the enemy will capitalize on the fact and leave them helpless.

Peel for your carries in team fights. After using your Dredge LineQ, fall back and protect your allies and focus on the nearest champion.

Look for picks with your Ultimate Depth ChargeR. If you can catch someone out when the enemy is unorganized, you’ll be able to force a team fight or an objective afterward.

Power Spikes
Mid game15 - 25 min

Nautilus is strong early thanks to the amount of CC he has in his kit. But, he can be really weak if he is in a bad matchup.

At level 6, Nautilus has great gank set up and can go for kills in his lane or in others. If you can’t set up your Jungler, look to roam mid and help your Mid Laner.

When Nautilus has completed his first component item, his trading power in lane increases dramatically. He will be tankier too so his survivability will increase as well.

Mid game15 - 25 min

2 points in his Ultimate Depth ChargeR will allow him to use the ability quite frequently. It will be very lethal if he manages to use it from the fog of war.

Once Nautilus gets multiple items, he will soak up a lot of damage while simultaneously helping his team avoid damage. He can even tower dive reliably during this stage of the game.

His first ability will be maxed out at level 9. He will be able to Dredge LineQ quite frequently and make the death brush strategy viable for his team.

Late game25+ min

On getting 3 points in his Ultimate Depth ChargeR, he will use the ability quite often. Team fights will be a breeze for him from now on.

His ability to make the team fights unfair due to his pick potential will be quite apparent during this game phase. All he needs to do is Ultimate Depth ChargeR his enemy from out of vision.

His tankiness will know no bounds during this phase of the game. He will soak up both tower shots and enemy damage simultaneously and make it very easy for his allies to follow up on his engagement.

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