Nasus empowers his next auto-attack, making it unstoppable and gaining bonus range and damage on it. If this ability kills its target, Nasus gains 3 stacks. The stacks are increased to 12 if he kills a Champion, large minion or large monster with this ability.
Slows and cripples the target drastically for 5 seconds.
Creates a zone at the target location, dealing magic damage to all enemies within it. The zone also deals magic damage per second and reduces the armor of all the enemy units inside it.
Fury of the Sands
Gains bonus health, armor, and magic resistance on activating. He will also increase in size and gain bonus range on his auto-attacks. He will deal bonus magic damage to all enemy units around him and his Q will have its Cooldown reduced by half.
For short trades, back off after using Q.
Best used at low level when fighting in allied minions for a short trade. Back off after using W to slow the enemy down. Take note that this combo uses a lot of mana.
Use your Q to cancel the E animation.
Quick tips to play Nasus
Stacks Q mean a lot for Nasus, but surviving the laning phase is more important. Be prepared to give up a few stacks Q in order to keep your health bar topped up.
As Nasus isn’t very strong in the early game, try and avoid fighting. If you get killed early on or blow Flash, you’ll be vulnerable and will fall behind.
Nasus is a late-game monster and should look to split push during the mid and late game. But, if your team needs you in team fights, be prepared to group and help your team.
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