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Fighter
Average
Power Spike (Early, Mid, Late)
Playstyle
Damage Type
87% AP
13% AD
Rank
6 / 62
Role
Tier
Current tier
Win Rate
50.7
%
Pick Rate
7.3
%
Ban Rate
6.3
%
Most Popular
Win Rate 55.1% based on 32 536 matches
Import this build directly into your game client:
Most Popular
Win Rate 55.1%
Recommended builds
Most Popular
55.1%Optional
52.3%Matchup Specific
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53.8%ili Tyrant ili
50.8%D
F
Starter ItemsTime Target
@ 16 sec
Early Items
@ 6 min
Core Items
@ 22 min
Full Build
Q
E
W
Skills
Morderkaiser's auto-attacks deal bonus magic damage on-hit.
Damaging abilities or auto-attacks grant a stack per champion or large monster hit. This stacks up to 3 times. At 3 stacks, Mordekaiser deals magic damage per second to all enemies nearby and gains bonus movement speed.
Smashes the area in the direction of his choice, dealing magic damage to all enemies hit. It critically strikes if the ability hits only one enemy.
Passive: Stores a portion of the damage he deals and takes as a potential shield on his secondary resource bar. The shield decays after not dealing or taking damage for a second.
Consumes all the potential shield stacks to shield himself for an amount. The shield decays very slowly. The shield is converted to health on recasting this ability.
Passive: Mordekaiser gains magic penetration
Active: Grants sight of the area briefly and then pulls all enemies within. This deals magic damage.
Slows the target and teleports both the target and himself to the Death Realm. Mordekaiser will steal stats from the target and will have 7 seconds to kill the target. If Mordekaiser successfully kills the target, he keeps some of the target's stats until the target respawns.
Focus the biggest threat on the enemy team with your Ultimate R in team fights to get them out of the way for your allies.
Store as much damage as you can on your W before looking to trade. The shield can provide can make the difference between winning a fight and losing it.
Mordekaiser is easily kited by ranged champions. Make sure you let them use their dashes or movement abilities first so it makes landing your E easier.
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