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Power Spike (Early, Mid, Late)
10 / 62
Win Rate 55.1% based on 383 matches
Import this build directly into your game client:
Win Rate 55.1%
Starter ItemsTime Target
@ 17 sec
@ 5 min
@ 22 min
Wukong gains bonus armor and regenerates max health every 5 seconds. These effects are increased whenever Wukong or his clone damage an enemy champion or monster.
Wukong empowers his staff, causing his next basic attack to have extra damage and range while reducing the enemies armor. Cooldown is slightly reduced if he or his clone damage an enemy. His Q is an auto-attack reset.
Wukong dashes in a direction, entering invisibility for 1 second and leaving behind a decoy of himself. The clone can auto attack and cast R. The clone will not knock up enemies who were already knocked up by Wukong though.
Wukong dashes to a target enemy and sends out clones to attack 2 nearby enemies. Upon hitting the target, Wukong gains bonus attack speed.
Wukong and his clone spin their staffs for up to 2 seconds while gaining bonus movement speed. They will knock up and deal damage to enemies who are in the zone. Take note that they can only be knocked up once and not twice, so the Clone can't knock up a previously knocked up champion by Wukong himself.
Wukong wins most early game skirmishes. Fight the enemy as soon as you hit level 2 and force them to blow their Flash.
As you need to get on to the backline to knock up the carries, in team fights try to flank the enemy and attack from the side rather than running directly towards them.
Do not team fight unless you have your Ultimate R as you will lack damage and CC which will make team fighting much more difficult.
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