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Lux·Mid Guide

IlluminationP
Light BindingQ
Prismatic BarrierW
Lucent SingularityE
Final SparkR
Win rate51.3%
Pick rate4.4%
Ban rate4.1%
Matches56 345-
Lux Mid has a 51.3% win rate and 4.4% pick rate in Emerald + and is currently ranked A tier. Below, you will find a very detailed guide for Lux Mid, where we explain strengths and weaknesses of the champion, powerspikes, and game plans for each stage of the game. Step up your game with our Lux Mid guide!
Lux Top
Lux Jungle
Lux Mid
Lux Bot
Lux Support
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Lux Strengths & Weaknesses
Strengths

Really good burst potential with her entire Light BindingQ, Lucent SingularityE, Ultimate combo. This can delete a squishy enemy with ease starting from level six itself.

Her Prismatic BarrierW shield is deceptively strong as it can allow her to save all her team members from a lot of poke. This is also applicable when she is Support.

Her Light BindingQ can be used to secure picks inside the enemy Jungle or from blind areas. This can be extremely beneficial if the picked target happens to be the enemy Jungler or the ranged carry.

Weaknesses

Very immobile and can be killed almost immediately if she is caught out without her Light BindingQ. Layered CC will make her absolutely useless.

She is somewhat item reliant, so camping and killing her a lot during the early game will just make her a shield bot during the late game.

She can be picked off easily by the enemy team if she wanders too far from her team, or when she is trying to take the Blue Buff. She will also be very weak against complete all-ins from the enemy team.

Game plan
Early game
0 - 15 min
Lux is Average

Your goal throughout the laning phase is to poke and harass the enemy in lane. You have a lot of poke, so try to poke the enemy down as often as you can.

Play safe for the first few levels while you land poke on the enemy with your Lucent SingularityE. Once they’re low enough, you can commit to an all-in.

Once you’ve hit level 6 and purchased key component items, look to harass and constantly push the enemy into their tower. This will allow you to earn turret plating and increase your gold income.

Mid game
15 - 25 min
Lux is Average

After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP.

Try and siege objectives with your team during the mid-game. You have strong poking tools which will allow you to siege objectives with ease. Try to poke the enemy down as much as possible while your team tries to take towers (or the Dragon or Baron).

Delay team fights for as long as possible while you harass the enemy and poke them down with your Lucent SingularityE. Look to blow up any enemy who is hit by your Binding Light BindingQ.

Late game
25+ min
Lux is Average

Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.

Look for picks with your abilities. Picking someone off and then collapsing on them to take them down is a great way of winning a team fight and ending the game. Look for picks on isolated targets if possible.

Keep a constant eye on you and your allies positioning. You need to poke the enemy down and delay fights in the late game, but you need to watch your positioning as you move forward to harass. Do not get picked off by trying to harass and poke the enemy down.

Power Spikes
Early game0 - 15 min

Level six is a massive power spike as it unlocks Lux's 100 to 0 combo. Any enemy who gets caught out by her Light BindingQ will be in for a world of pain from now on.

Her first item component will allow her to spam her abilities with a higher frequency, deal more damage, and assert lane dominance due to her long-range.

Her early game isn't that luminous because her damage isn't too high because of no items. As the game progresses, she should have a straightforward time dealing with her opponents.

Mid game15 - 25 min

Lux will not have many items and will hurt a lot due to her AP ratios. Any squishy who gets caught by her Light BindingQ will most definitely end up dying.

She will spike really hard at level 11. This is mainly because of her Ultimate upgrade, which will increase the damage of that ability while drastically reducing its cooldown. The mid-lane brushes will be a good place to wait for unsuspecting enemies.

Lux is generally good during team fights, but she will excel when fighting in choke points. The enemy won't be able to do anything to avoid Lux's Light BindingQ and will be zoned out by her Lucent SingularityE poke.

Late game25+ min

Once she gets multiple items, she will be bursting down enemies left, right, and center. All she needs to do is sit in the fog of war and wait for an unsuspecting enemy to walk in on her.

At level 16, Lux will mega-spike. This is due to her Ultimate being upgraded to level three. She will now blow up enemies with the Ultimate alone, and the ability's cooldown will be negligible.

Her Light BindingQ will be on a very low cooldown now, and the Jungle will be her playground. She can easily catch and burst down squishy targets who are squandering around in their Jungle.

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