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Lux · Builds

Mage

Mage

Easy

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

100% AP

0% AD

Top
Jungle
Mid
Bot
Support

Rank

15 / 47

Role

Support

Tier

Current tier

A

Win Rate

48.0

%

Pick Rate

5.9

%

Ban Rate

1.2

%

Lux Build

Support  Patch 11.7

Most Popular

Win Rate 51.6% based on 13 827 matches

Import this build directly into your game client:

Mobalytics

Most Popular

Win Rate 51.6%

Recommended builds

Build
Win Rate
Mobalytics

Most Popular

51.6%
Mobalytics

Highest Win Rate

54.9%

Matchup Specific

vs Champion
Win Rate

Thresh

51.4%

Lulu

47.8%

Morgana

52.3%

Top Players
ALL

Player name
Win Rate
H

Honey Bunny

75.0%
9

92957

53.3%
P

PUNISH3R

53.3%
Runes
Sorcery
Summon Aery
Arcane Comet
Phase Rush
Nullifying Orb
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Inspiration
Hextech Flashtraption
Magical Footwear
Perfect Timing
Future's Market
Minion Dematerializer
Biscuit Delivery
Cosmic Insight
Approach Velocity
Time Warp Tonic
Spells

D

F

Items

Starter ItemsTime Target

Spellthief's Edge
Health Potion
Health Potion
Stealth Ward

@ 15 sec

Early Items

Blasting Wand
Boots

@ 5 min

Core Items

Luden's Tempest
Sorcerer's Shoes
Zhonya's Hourglass

@ 26 min

Full Build

Luden's Tempest
Sorcerer's Shoes
Zhonya's Hourglass
Morellonomicon
Horizon Focus
Void Staff
Skill order

E

Q

W

Skills

Light Binding
Prismatic Barrier
Lucent Singularity
Final Spark
1
E
2
Q
3
W
4
E
5
E
6
R
7
E
8
Q
9
E
10
Q
11
R
12
Q
13
Q
14
W
15
W
16
R
17
W
18
W
Situational Items
Rabadon's Deathcap
Mejai's Soulstealer
Banshee's Veil
Cosmic Drive
Chemtech Putrifier
Rylai's Crystal Scepter

Matchups Overview

General information

Skills
Illumination
IlluminationP

Passive: Lux's damaging spells mark enemies with energy for 6 seconds.

Lux's auto-attacks and Ultimate against these targets consume the mark to deal bonus magic damage.

Light Binding
Light BindingQ
Cooldown: 11 / 10.5 / 10 / 9.5 / 9 secondsCost: 50 manaRange: 1175

Throw a projectile in the target direction which roots the first two targets that it hits. It also deals magic damage.

Prismatic Barrier
Prismatic BarrierW
Cooldown: 14 / 13 / 12 / 11 / 10 secondsCost: 60 / 65 / 70 / 75 / 80 manaRange: 1150

Throws her wand in the target direction. Any allied champion in the path of the wand (and Lux herself) is shielded from some amount of damage. After reaching its maximum range, the wand returns back and shields any allied champion that the wand passes through on its way back to Lux. The shields can stack if the wand passes through the same ally twice.

Lucent Singularity
Lucent SingularityE
Cooldown: 10 / 9.5 / 9 / 8.5 / 8 secondsCost: 70 / 80 / 90 / 100 / 110 manaRange: 1100

Throws a ball of light at a location which then spreads out once it reaches the target area. The area lasts up to 5 seconds and any enemy unit in the are will be slowed. At the end of the duration, or if Lux recast's this ability, the area detonates and deals magic damage to all enemy units within it.

Final Spark
Final SparkR
Cooldown: 80 / 60 / 40 secondsCost: 100 manaRange: 3340

Fires a massive beam of light in a line that deals magic damage to all enemies it hits. It also reveals the surrounding area in the path of the laser.

Quick tips to play Lux

Stick with your team at all costs so you can siege together and poke together. Do not isolate yourself in a side lane as you’ll be an easy target for most enemies.

Before initiating a team fight, try to poke the enemy as much as you can with your abilities. Lux is a poke champion and the more damage you can do beforehand, the easier team fighting will be.

When playing against champions who can engage like Alistar or Thresh, do not use your Light BindingQ aggressively unless you’re 100% sure you’re going to hit it. Lux is rather defenceless when her Light BindingQ is down, so you need to keep it available for as long as you can.

Lux Communities

Join other Lux mains and discuss your favorite champion!

Featured combo
Featured combo image
Light Binding
Q
FlashF
Lucent Singularity
E
Final Spark
R
Lucent Singularity
E
AA

To close the distance on a target Q then instantly F E R as quickly as you can. Reactivate E while channeling your R, followed by an AA.

Hard
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