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Fighter
Hard
Power Spike (Early, Mid, Late)
Playstyle
Damage Type
0% AP
100% AD
Rank
24 / 62
Role
Tier
Current tier
Win Rate
49.8
%
Pick Rate
0.9
%
Ban Rate
0.3
%
Kled Build
Most Popular
Win Rate 56.6% based on 2 560 matches
Import this build directly into your game client:
Win Rate 56.6%
Most Popular
56.6%Optional
56.0%Darius
59.8%Camille
55.3%Gnar
57.8%Phyraxx
64.3%Zongo
63.6%Odoamne
71.4%D
F
Starter ItemsTime Target
@ 14 sec
Early Items
@ 4 min
Core Items
@ 21 min
Full Build
Q
W
E
Skills
While mounted, all damage dealt to Kled is taken by Skaarl. Any bonus health items' health will be gained by Skaarl as well.
On reducing Skaarl's health to 0, he will run away and Kled will be dismounted. Dismounting acts like a cleanse and makes Kled briefly untargetable, invulnerable, and immune to CC. It also modifies his stats and abilities.
Throws a bear trap on a rope in a direction of his choice, dealing physical damage and tethering to the first champion hit within its maximum range. If Kled can maintain the tether, he pulls them towards him and deals physical damage while applying Grievous Wounds and a slow on them for 1.5 seconds.
Gains bonus attack speed on his next 4 basic attacks within 4 seconds after the first attack. The final attack deals bonus physical damage.
Dashes in a target direction, dealing physical damage to all enemies struck. This charge cannot cross terrain. On hitting an enemy champion or a large monster, Skaarl can dash a fixed distance through them, marking them for a few seconds. At the end of the dash, Skaarl gains bonus movement speed for a second and can recast this ability.
Recast: Skaarl dashes through the marked target. This subsequent charge can cross terrain.
Charge towards a target location while leaving a draft zone behind him which allows his teammates to gain bonus movement speed (capping at 650) on following Kled. Kled also gains a shield and bonus movement speed, and the shield lasts for 2 seconds upon finishing the charge. Kled will home in on the first champion in range, colliding with the first visible enemy champion on the way, to knock them back and deal physical damage based on the time traveled.
Abuse Kled’s duelling potential early by trading with the enemy as frequently as you can. Play overly aggressive if you know the enemy cannot match your damage.
Don’t be afraid to roam with your Ultimate R to help other lanes out. If you’re ahead, you could recall and use your Ultimate
R to help bot lane.
Extended trades will always work in your favour, so go for extended trades over short ones whenever you can. Preferably, trade around your W.
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