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Power Spike (Early, Mid, Late)
4 / 48
Win Rate 58.8% based on 869 matches
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Win Rate 58.8%
Starter ItemsTime Target
@ 16 sec
@ 5 min
@ 21 min
Isolation: Marks enemy units that don't have their allies around them. All his abilities have special interactions against such targets.
On losing sight of Kha'Zix, or on activating Void Assault, Unseen Threat causes Kha'Zix's next auto-attack to deal bonus magic damage against his target and slows them.
Slashes the target enemy, dealing physical damage which is increased against isolated targets.
Evolved Reaper Claws: Gains bonus range on his auto-attacks and Q. If the target is Isolated, 45% of the cooldown is refunded.
Fires a cluster of spikes in the target direction which detonate upon hitting an enemy and deals physical damage. Kha'Zix will heal himself if he is near the detonation radius.
Evolved Spike Racks: Fires three Clusters in a cone, slows enemies by 60%, and grants vision of the enemy hit for 2 seconds.
Isolated targets are slowed by 90% instead.
Leaps to the target location, dealing physical damage to the enemies in the landing area.
Evolved Wings: Gains bonus range and the Cooldown is reset on enemy champion takedowns.
Each rank in Void Assault allows Kha'Zix to evolve one of his abilities, granting it additional effects.
Active: Becomes invisible for some time and gains bonus Movement Speed. After 2 seconds of leaving invisibility, and for the next 10 seconds, this ability can be cast a second time at no cost.
Evolved Adaptive Cloaking: Increases the invisibility duration, and can be cast up to 3 times.
Kha’Zix is a strong early game champion. Try to skirmish and gank as much as you can in the early game to get you and your allies ahead.
Kha’Zix is a strong 1v1 duelist if he can take down an isolated target. You can invade the enemy Jungler in the early game and try to set them behind.
At levels 6, 11 and 16 you’ll be able to evolve your abilities. Generally, your first evolve will be your Q.
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