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Mobalytics

Karma · Builds

Mage

Mage

Average

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

100% AP

0% AD

Top
Jungle
Mid
Bot
Support

Rank

20 / 47

Role

Support

Tier

Current tier

A

Win Rate

48.1

%

Pick Rate

2.5

%

Ban Rate

0.1

%

Karma Build

Support  Patch 11.2

Most Popular

Win Rate 61.0% based on 644 matches

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Mobalytics

Win Rate 61.0%

Recommended builds
Build
Win Rate
Mobalytics

Most Popular

61.0%
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Optional

60.2%
Matchup Specific
vs Champion
Win Rate

Senna

66.0%

Lulu

72.0%

Thresh

58.3%
Top Players
Player name
Win Rate
G

GodChele

60.0%
J

Jakke13

100.0%
H

HSlipper

50.0%
Runes
Sorcery
Summon Aery
Arcane Comet
Phase Rush
Nullifying Orb
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Resolve
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
Spells

D

F

Items
Skill order

Q

E

W

Skills

Inner Flame
Focused Resolve
Inspire
Mantra
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R
17
W
18
W
Situational Items
Zhonya's Hourglass
Mejai's Soulstealer
Morellonomicon
Staff of Flowing Water
Chemtech Putrifier
Vigilant Wardstone
FiltersFilters
SectionsSections

Matchups Overview

General information

Skills
Gathering Fire
Gathering FireP

Reduces Mantra's Cooldowns by a few seconds every time she damages an enemy champion with an ability. The time is reduced by a meager amount if she uses her auto-attacks.

Inner Flame
Inner FlameQ
Cooldown: 9 / 8.5 / 8 / 7.5 / 7 secondsCost: 65 manaRange: 950

Fires a burst of spiritual energy in the target direction, blowing up on the first enemy hit and dealing magic damage whole slowing all enemies around the target by 35% for 1.5 seconds.

Mantra: Detonates indefinitely on reaching maximum range, dealing bonus magic damage in an increased area. A field is left at the location of the detonation for 1.5 seconds, slowing enemies by 50%, after which it explodes and deals magic damage to all enemies inside.

Focused Resolve
Focused ResolveW
Cooldown: 12 secondsCost: 50 / 55 / 60 / 65 / 70 manaRange: 675

Tether's to a single champion or monster and deals magic damage on the initial cast. If the tether lasts for 2 seconds, thee target takes the same amount of magic damage again and is rooted for a duration.

Mantra: Karma heals for both instances of the tether as well.

Inspire
InspireE
Cooldown: 10 / 9.5 / 9 / 8.5 / 8 secondsCost: 50 / 55 / 60 / 65 / 70 manaRange: 800

Shield a target allied champion or herself for 2.5 seconds and grants movement speed to the target for 1.5 seconds.

Mantra: Target receives a bonus shield and the effects are extended to allied champions near it, except they only gain 30% of the shield amount.

Mantra
MantraR
Cooldown: 40 / 38 / 36 / 34 secondsCost: 0 manaRange: 1100

Empowers her next ability and is available from the beginning of the game.

Quick tips to play Karma

In team fights, use your empowered InspireE rather than your empowered Inner FlameQ as the shield is more valuable in a team fight.

Try and poke the enemy down as much as possible with your Inner FlameQ in the early game. Use your level 1 ability advantage to get a lot of damage down early.

When playing against hard engage level 1 champions like Nautilus, Thresh, Alistar, Blitzcrank do not start Inner FlameQ. Starting InspireE is a better- safer option.

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