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Janna · Builds

Support

Support

Easy

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

100% AP

0% AD

Top
Jungle
Mid
Bot
Support

Rank

18 / 47

Role

Support

Tier

Current tier

A

Win Rate

50.7

%

Pick Rate

5.1

%

Ban Rate

0.4

%

Janna Build

Support  Patch 11.7

Most Popular

Win Rate 59.6% based on 7 479 matches

Import this build directly into your game client:

Mobalytics

Most Popular

Win Rate 59.6%

Recommended builds

Build
Win Rate
Mobalytics

Most Popular

59.6%
Mobalytics

Optional

55.3%

Matchup Specific

vs Champion
Win Rate

Thresh

57.3%

Lulu

57.9%

Leona

57.0%

Top Players
ALL

Player name
Win Rate
S

Showmaker fans

57.1%
D

Deep Web Janna

54.3%
A

Arkarias

62.5%
Runes
Sorcery
Summon Aery
Arcane Comet
Phase Rush
Nullifying Orb
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Domination
Cheap Shot
Taste of Blood
Sudden Impact
Zombie Ward
Ghost Poro
Eyeball Collection
Ravenous Hunter
Ingenious Hunter
Relentless Hunter
Ultimate Hunter
Spells

D

F

Items

Starter ItemsTime Target

Spellthief's Edge
Health Potion
Health Potion
Stealth Ward

@ 14 sec

Early Items

Ionian Boots of Lucidity

@ 5 min

Core Items

Moonstone Renewer
Ionian Boots of Lucidity
Staff of Flowing Water

@ 25 min

Full Build

Moonstone Renewer
Ionian Boots of Lucidity
Staff of Flowing Water
Chemtech Putrifier
Ardent Censer
Redemption
Skill order

W

E

Q

Skills

Howling Gale
Zephyr
Eye Of The Storm
Monsoon
1
W
2
E
3
Q
4
W
5
W
6
R
7
W
8
E
9
W
10
E
11
R
12
E
13
E
14
Q
15
Q
16
R
17
Q
18
Q
Situational Items
Mejai's Soulstealer
Mikael's Blessing
Vigilant Wardstone
Zhonya's Hourglass
Zeke's Convergence
Knight's Vow
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Matchups Overview

General information

Skills
Tailwind
TailwindP

Passively gains 8% bonus movement speed and grants the same to nearby allied champions moving towards her.

Her auto-attacks and W deal bonus on-hit magic damage based on her bonus movement speed.

Howling Gale
Howling GaleQ
Cooldown: 12 secondsCost: 60 / 80 / 100 / 120 / 140 manaRange: 1700

Summons a tornado at her current location which charges up over 3 seconds. Its range, speed, damage, and knockup duration increases for every second it is left charging. This ability can be recast after a short delay.

The tornado launches itself for 1.5 seconds in the target direction, dealing magic damage to all enemies it passes through and knocking them up for a duration. This ability can be recast to launch the tornado early.

Zephyr
ZephyrW
Cooldown: 8 / 7.5 / 7 / 6.5 / 6 secondsCost: 50 / 60 / 70 / 80 / 90 manaRange: 550

Passive: Janna is ghosted and has bonus Movement Speed when this ability is not on Cooldown.

Active: Deals magic damage to a target enemy champion, dealing magic damage to them and slowing them for 2 seconds.

Eye Of The Storm
Eye Of The StormE
Cooldown: 16 / 15 / 14 / 13 / 12 secondsCost: 70 / 80 / 90 / 100 / 110 manaRange: 800

Shields a target allied champion or herself for 5 seconds. This shield decays overtime. This shield grants bonus attack damage to the target.

This ability's cooldown is reduced by 20% if Janna can slow or knockup an enemy champion. This can happen once per ability cast. The shield can be used on turrets as well.

Monsoon
MonsoonR
Cooldown: 150 / 135 / 120 secondsCost: 100 manaRange: 725

Channels for 3 seconds while knocking back all nearby enemies. Enemies closer to her are knocked further away.

Allies withing her channel area will be healed every 0.5 seconds.

Quick tips to play Janna

Your mindset throughout the game should be to keep your ADC alive at all costs. Stick to them like glue and use everything you can to keep them alive. If needed, cast your Ultimate MonsoonR to knock back would-be engagers to stop them from getting on you or your ADC.

Never leave your team's side and don’t wander too far away from them at any given time. Janna is needed to protect her teammates and not being with them is a big no-no. If this means that you can’t ward an objective or have to delay a ward, then you’ll have to do so as the enemy may ambush you as you go to ward alone.

Use your ZephyrW and basic attacks to harass the enemy as much as possible in lane. A good method of poking is by waiting for the enemy to waste an ability and then walk up to them, auto-attack once and then use your ZephyrW.

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Featured combo
Featured combo image
Howling Gale
Q
Howling Gale
Q
FlashF
Monsoon
R
Zephyr
W

To better guarantee you can knock a target into your team double tap Q instantly then Flash behind your target. Quickly R then W them as quickly as you can while they are still mid air.

Hard
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