Win 54.6% • Pick 0.5% • Ban 0.1%
Win 47% • Pick 0.3% • Ban 0.1%
Win 60.9% • Pick 0.3% • Ban 0.1%
Win 55.9% • Default build
Best runes for the selected Heimerdinger build:
Items vs heavy AP team
Items vs heavy AD team
Heimerdinger gains bonus movement speed when near his placed turrets or allied turrets.
Heimer stores up to 3 turrets and can place down up to three. Upgrading builds a huge H-28Q Apex Turret.
Heimerdinger fires a wave of 5 rockets in a fan pattern, dealing magic damage to the first enemy each rocket hits. Upgrading launches 4 waves instead of 1.
Heimerdinger throws a grenade which deals magic damage and stuns all enemies in its center. Enemies that are around the center are slowed. Upgrading throws a grenade that bounces 3 times.
Heimerdinger creates an empowered version of the next ability he casts. He can cancel it to put it back on a 3 second cooldown.
Land your E and then place a turret. Use your W after for extra damage.
Land your E on the enemy and then throw out your W. Bonus points if your E landed inside of your Turrets (Q).
Use your Ultimate and upgrade your E. Then throw out your E in the direction of the enemy. Once you land the stun, use your W for extra damage.
Set up your Turrets
before the laning phase starts to save mana early and to get the first push.
Fight the enemy inside your Turret
range. Do not fight outside them as you will miss out on extra damage.
Throw your bomb
just behind the enemy instead of their current position to increase the likelihood of you stunning them. Do this inside your Turret
range for extra damage.
All this information will be available in the brand new "Guide" tab.
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