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Mobalytics

Hecarim · Builds

Fighter

Fighter

Easy

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

25% AP

75% AD

Top
Jungle
Mid
Bot
Support

Rank

13 / 48

Role

Jungle

Tier

Current tier

A

Win Rate

52.0

%

Pick Rate

7.1

%

Ban Rate

16.4

%

Hecarim Build

Jungle  Patch 11.5

Most Popular

Win Rate 55.8% based on 1 574 matches

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Mobalytics

Win Rate 55.8%

Recommended builds
Build
Win Rate
Mobalytics

Most Popular

55.8%
Mobalytics

Highest Win Rate

56.3%
Matchup Specific
vs Champion
Win Rate

Kayn

55.4%

Kha'Zix

53.7%

Lee Sin

60.5%
Top Players
ALL
Player name
Win Rate
K

Krez

66.7%
G

Goldy

66.7%
Runes
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Overheal
Triumph
Presence of Mind
Legend: Alacrity
Legend: Tenacity
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Domination
Cheap Shot
Taste of Blood
Sudden Impact
Zombie Ward
Ghost Poro
Eyeball Collection
Ravenous Hunter
Ingenious Hunter
Relentless Hunter
Ultimate Hunter
Spells

D

F

Items

Starter ItemsTime Target

Emberknife
Refillable Potion
Stealth Ward

@ 14 sec

Early Items

Hearthbound Axe
Boots
Control Ward

@ 6 min

Core Items

Trinity Force
Plated Steelcaps
Sterak's Gage

@ 21 min

Full Build

Trinity Force
Plated Steelcaps
Sterak's Gage
Death's Dance
Dead Man's Plate
Spirit Visage
Skill order

Q

W

E

Skills

Rampage
Spirit of Dread
Devastating Charge
Onslaught of Shadows
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R
17
W
18
W
Situational Items
Thornmail
Force of Nature
Guardian Angel
Randuin's Omen
Chempunk Chainsword
Gargoyle Stoneplate

Matchups Overview

General information

Skills
Warpath
WarpathP

Hecarim gains 15%-30% of his bonus Movement Speed as bonus Attack damage.

Rampage
RampageQ
Cooldown: 4 secondsCost: 28 / 31 / 34 / 37 / 40 manaRange: 350

Hecarim cleaves nearby enemies, dealing physical damage. Damaging at least one enemy with this ability will reduce its cooldown by 1 second while increasing the damage by 5% for a few seconds. This effect stacks twice.

Spirit of Dread
Spirit of DreadW
Cooldown: 22 / 21 / 20 / 19 / 18 secondsCost: 50 / 60 / 70 / 80 / 90 manaRange: 575

Hecarim surrounds himself with the spirit of dread for 4 seconds, dealing magic damage per second to all enemies within the AOE circle.

While Spirit of Dread is active, Hecarim is healed for 30% of the damage taken by enemies from any source within the area.

Devastating Charge
Devastating ChargeE
Cooldown: 20 / 19 / 18 / 17 / 16 secondsCost: 60 manaRange: 300

Hecarim becomes ghosted and gains Movement speed icon 25% − 100% (based on time active) bonus movement speed for 4 seconds.

While in effect, Hecarim's next basic attack is empowered to gain bonus range and cause him to dash to the target's direction, knocking back the target if they are within range of Hecarim and dealing bonus physical damage.

Onslaught of Shadows
Onslaught of ShadowsR
Cooldown: 140 / 120 / 100 secondsCost: 100 manaRange: 50000

Hecarim summons spectral riders and dashes unstoppably in the target direction with them, dealing magic damage to all enemies in their path.

Enemies within range of where Hecarim stops are also made to flee from him, also gradually slowing them by up to 99% over the duration.

Quick tips to play Hecarim

Do not sit on your Ultimate Onslaught of ShadowsR for too long. Whenever it’s up, try to gank a lane as it is a great tool that will help you with getting kills and taking over the map.

Hecarim is a strong early game duelist. When playing against weak enemies, invade their jungle and try to fight them early on and force them out of their jungle.

Team fights are going to be difficult for you as you’re prone to poke. Using your Ultimate Onslaught of ShadowsR, try and flank the enemy from an unwarded bush or from the side so the enemy cannot poke you down and force you to disengage.

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Featured combo
Featured combo image
Devastating Charge
E
Spirit of Dread
W
Onslaught of Shadows
R
Rampage
Q
EAA

To bring the enemy towards your team, E and run at your target, W right as you get in range then AA. R behind your target and Q them mid air then AA as soon as you can.

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