Win 48.7% • Pick 14.8% • Ban 3.7%
Win 55.5% • Default build
Defensive Ezreal ADC
Win 48.9% • Default build
Best runes for the selected Ezreal build:
Items vs heavy AP team
Items vs heavy AD team
Ezreal gains 10% bonus attack speed for 6 seconds every time he hits a unit with an ability. This stacks up to 5 times for a maximum of 50%.
Ezreal shoots a skillshot in a line which deals physical damage and on-hit effects to the first enemy it hits. If Mystic Shot hits, Ezreal's ability cooldowns are reduced by 1.5 seconds.
Ezreal releases an orb that sticks to the first champion, epic monster, or structure it hits. Hitting this target with a basic attack or abiltiy will explode the orb and deal magic damage.
Ezreal blinks to a targeted location and fires a homing bolt which deals magic damage to the nearest enemy from where he lands, prioritizing targets hit with Essence Flux.
Ezreal fires a projectile in a target direction accross the map which deals magic damage to enemies it passes through. Non-epic monsters and minions take 50% reduced damage.
If you see the enemy laner waste their CC ability or dodge, use your E aggressively and poke them down.
Make sure to auto attack after using W to deal extra damage.
Use your Q again after your W so you can deal extra damage and proc the W.
Use your abilities as frequently as possible to stack your Tear of the Goddess. The quicker you complete this item- the better.
Don’t use your
aggressively unless the enemy has no Jungler nearby, no heavy CC ability up or has just used their main trading ability.
on towers and follow it up with an auto attack to deal extra damage and destroy the tower plating quicker.
All this information will be available in the brand new "Guide" tab.
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