Brand has lots of poke with his W with the added benefit of it being long-ranged too. This allows him to poke the enemy down from afar and get them low.
He has really good wave clear and AOE thanks to his W. This is good for Brand as he can push the wave constantly and keep the enemy laner pushed into their tower.
His Ultimate R is really good in team fights- especially if the enemy are grouped together. He can make his Ultimate R bounce between enemies and deal a lot of damage.
Brand is an incredibly immobile champion. This makes him more of a target for ganks from the enemy Jungler. Brand is also one of the champions who dies the most in the game!
As Brand is a poke mage, he relies heavily on mana and can run low pretty quickly and he’ll be unable to use his W aggressive if he’s out of mana. You need to always keep an eye on your mana pool at all times.
In addition to being pretty immobile, Brand is also quite squishy. It’s really important that you do not let the enemy poke you down or land poke as you’ll have to play passively. You will also need to play much safer when your Flash is down.
0 - 15 min
Use your early game strength to poke and harass the enemy with your W as often as you can.
Post level 3, you’ll be able to use your basic combo to chunk the enemy down. When trading keep an eye on your mana bar though as you’ll be vulnerable when you’re out of mana.
At level 6 your kill pressure increases dramatically. Try to play aggressive and look for kills. Make sure the enemy is infected with Blaze so it deals more damage.
15 - 25 min
Delay a team fight for as long as possible while you poke and harass the enemy with your W. Once the enemy is low, you can commit to the fight.
When no team fights are occurring, go to a side lane and push. It’s important that you continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you can’t get anything done.
Avoid overextending or dying alone. When you’re dead, the enemy may be able to siege an objective, start a fight or secure the Baron or Dragon.
Use your Ultimate on as many enemies as possible. Brand’s late-game damage is insane and as long as you’re able to use it on multiple champions at it bounces- you will deal lots of damage.
Continue trying to harass the enemy as much as you can before committing to the fight. Get them low and then use your R and call for the engage.
Stay with your team in the late game. Avoid running too far away with them as the enemy may force a fight and win the game if you’re nowhere nearby.
Brand’s first power spike is once he hits level 3. While he will have poke up until that stage, it isn’t enough to fully proc his Passive.
Brand’s second power spike is once he unlocks his Ultimate R. It will offer him a lot of additional damage and he should be able to blow up the enemy Mid laner if he has been able to land some poke down beforehand.
Once Brand has completed his Mythic item, he can constantly keep the enemy Mid laner pushed into their tower. His damage will also heavily increase once he has picked this item up.
At level 11, Brand will put a second point in his Ultimate R. Regardless of how ahead or behind he is, his damage output will be substantial in team fights.
At level 9, Brand would’ve maxed his W ability. This helps him in many ways, including helping him keep the enemy pushed into their tower and as a poking tool to harass the enemy laner.
During the mid-game, Brand would’ve completed multiple items. He will also have a lot of additional ability haste or cooldown reduction, allowing him to use his abilities more frequently to harass.
In the late game, Brand will be near full build. This is a significant power spike for Brand as his damage output should be incredibly high. However, he needs to make sure he doesn’t get caught out in the late game or else he will not dish out any damage.
At level 16, Brand can put the third and final point in his Ultimate R. He will be able to dish out a lot of damage on grouped enemies in late game team fights.
Take note that while you will have a lot of damage, the enemy team should have started building defensive items to counter your abilities. Try to blow up targets that are squishy or who lack defensive stats.
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