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Power Spike (Early, Mid, Late)
3 / 47
Win Rate 58.9% based on 3 873 matches
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Win Rate 58.9%
Highest Win Rate63.9%
Starter ItemsTime Target
@ 14 sec
@ 6 min
@ 26 min
Passive: Ancient Chimes: Sacred chimes appear at random locations on the map and stay for 10 minutes. Collecting one will grant Bard 24% Movement Speed Every consecutive chime will grant an additional 14% Movement Speed, up to a total of 80% Movement Speed. It grants Bard Experience and Mana. Bard will empower his Meeps each time he collects 5 chimes.
Meeps: Bard attracts small spirits known as Meeps to his side. On-attack, he consumes a Meep, dealing bonus damage and slow (based on how many meeps he has). They respawn every 8-4 seconds (based on number of Chimes)
Bard fires a burst of energy in a target direction, dealing magic damage to the first enemy struck and slowing them. If it hits an enemy and a unit behind it, both of them will be CC'd for a duration.
Bard places a shrine at a target location that builds up in power over 10 seconds while granting sight of a small area around it for a small time. Up to 3 shrines can be active at a time.
Bard or his allies are healed for an amount based on the shrine's power and will gain 30% Movement Speed that decays over 1.5 seconds. Stepping on the shrine will destroy it.
Bard opens a one-way path through a piece of terrain in the target direction for 10 seconds. Allies and enemies can pass through it but allies will have an increased 33.3% travel speed.
Bard sends a ball of magical energy to a target location, revealing the area before it lands and puts every unit (including epic monsters) into Stasis for 2.5 seconds upon impact.
The best time to pick up nearby Chimes is when there are no minions in lane about to die. Otherwise, you’ll fall behind in XP trying to pick them up.
When playing against melee champions, try to use your empowered auto-attack on them every time they walk forward to last hit minions.
Do not place your health shrines W in a position where the enemy can easily take them. But don’t place them too far away from where you can’t get to them quickly. Place them slightly behind you and the ADC.
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