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Mage
Severe
Power Spike (Early, Mid, Late)
Playstyle
Damage Type
100% AP
0% AD
Rank
46 / 69
Role
Tier
Current tier
Win Rate
45.8
%
Pick Rate
1.4
%
Ban Rate
0.2
%
Azir Build
Most Popular
Win Rate 49.7% based on 3 618 matches
Import this build directly into your game client:
Win Rate 49.7%
Most Popular
49.7%Optional
48.0%Orianna
53.0%Viktor
45.5%Siler
55.6%Xico
33.3%Pak
50.0%D
F
Starter ItemsTime Target
@ 15 sec
Early Items
@ 6 min
Core Items
@ 23 min
Full Build
W
Q
E
Skills
Azir can create a turret on the remnants of a destroyed friendly or ally turret. The turret's health decays over 60 seconds and it will lose 100 armor if Azir dies/moves too far away.
Azir directs all Sand Soldiers to dash toward the target location, dealing magic damage to all enemies they pass through, and slowing them. The slow is stronger for every subsequent soldier the target is hit by.
Passive: Azir periodically stocks a Sand Soldier (maximum of 2). He also gains bonus Attacks Speed (doubled if he summons a third concurrent soldier)
Active Azir summons an untargetable Sand Soldier at the target location that lasts for 10 seconds. They will expire twice as fast while within the range of an enemy turret and expiring immediately if Azir is not in control range. The soldier will attack in Azir stead if he targets an enemy near the soldier, dealing magic damage in a line. Subsequent Sand Soldiers beyond the first will deal 25% damage.
Azir gets a shield for 1.5 seconds and dashes to the target Sand Soldiers, dealing magic damage to enemies he passes through. Hee will also get a W charge if Azir hits an enemy champion while using his E.
Azir calls a wall of soldiers from behind him, which will charge forward in the target direction. The enemies hit by it will take magic damage and are knocked back. The wall of soldiers will then stand in their place and will act as terrain for 5 seconds. Azir can walk through the walls though.
Stand at the maximum distance possible when playing against melee champions so they cannot get on to you. Use your range advantage against these champions to keep them low.
Use your Ultimate R as a defensive tool rather than a tool to engage with if it’s not necessary. Don’t worry, you don’t have to be the playmaker all the time.
You can build a replacement tower in the middle lane after taking the tower and then look to roam.
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