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Mobalytics

Azir · Builds

Mage

Mage

Severe

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

100% AP

0% AD

Top
Jungle
Mid
Bot
Support

Rank

46 / 69

Role

Mid

Tier

Current tier

C

Win Rate

45.8

%

Pick Rate

1.4

%

Ban Rate

0.2

%

Azir Build

Mid  Patch 11.4

Most Popular

Win Rate 49.7% based on 3 618 matches

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Mobalytics

Win Rate 49.7%

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Matchup Specific
vs Champion
Win Rate

Orianna

53.0%

Viktor

45.5%
Top Players
Player name
Win Rate
S

Siler

55.6%
X

Xico

33.3%
P

Pak

50.0%
Runes
Sorcery
Summon Aery
Arcane Comet
Phase Rush
Nullifying Orb
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Domination
Cheap Shot
Taste of Blood
Sudden Impact
Zombie Ward
Ghost Poro
Eyeball Collection
Ravenous Hunter
Ingenious Hunter
Relentless Hunter
Ultimate Hunter
Spells

D

F

Items

Starter ItemsTime Target

Doran's Ring
Health Potion
Health Potion
Stealth Ward

@ 15 sec

Early Items

Lost Chapter
Boots

@ 6 min

Core Items

Liandry's Anguish
Sorcerer's Shoes
Nashor's Tooth

@ 23 min

Full Build

Liandry's Anguish
Sorcerer's Shoes
Nashor's Tooth
Zhonya's Hourglass
Void Staff
Morellonomicon
Skill order

W

Q

E

Skills

Conquering Sands
Arise!
Shifting Sands
Emperor's Divide
1
W
2
Q
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R
17
E
18
E
Situational Items
Rabadon's Deathcap
Banshee's Veil
Rylai's Crystal Scepter
Mejai's Soulstealer
Demonic Embrace
Nashor's Tooth
FiltersFilters
SectionsSections

Matchups Overview

General information

Skills
Shurima's Legacy
Shurima's LegacyP

Azir can create a turret on the remnants of a destroyed friendly or ally turret. The turret's health decays over 60 seconds and it will lose 100 armor if Azir dies/moves too far away.

Conquering Sands
Conquering SandsQ
Cooldown: 14 / 12 / 10 / 8 / 6 secondsCost: 70 manaRange: 740

Azir directs all Sand Soldiers to dash toward the target location, dealing magic damage to all enemies they pass through, and slowing them. The slow is stronger for every subsequent soldier the target is hit by.

Arise!
Arise!W
Cooldown: 1.5 secondsCost: 40 manaRange: 500

Passive: Azir periodically stocks a Sand Soldier (maximum of 2). He also gains bonus Attacks Speed (doubled if he summons a third concurrent soldier)

Active Azir summons an untargetable Sand Soldier at the target location that lasts for 10 seconds. They will expire twice as fast while within the range of an enemy turret and expiring immediately if Azir is not in control range. The soldier will attack in Azir stead if he targets an enemy near the soldier, dealing magic damage in a line. Subsequent Sand Soldiers beyond the first will deal 25% damage.

Shifting Sands
Shifting SandsE
Cooldown: 19 / 18 / 17 / 16 / 15 secondsCost: 60 manaRange: 1100

Azir gets a shield for 1.5 seconds and dashes to the target Sand Soldiers, dealing magic damage to enemies he passes through. Hee will also get a W charge if Azir hits an enemy champion while using his E.

Emperor's Divide
Emperor's DivideR
Cooldown: 120 / 105 / 90 secondsCost: 100 manaRange: 250

Azir calls a wall of soldiers from behind him, which will charge forward in the target direction. The enemies hit by it will take magic damage and are knocked back. The wall of soldiers will then stand in their place and will act as terrain for 5 seconds. Azir can walk through the walls though.

Quick tips to play Azir

Stand at the maximum distance possible when playing against melee champions so they cannot get on to you. Use your range advantage against these champions to keep them low.

Use your Ultimate Emperor's DivideR as a defensive tool rather than a tool to engage with if it’s not necessary. Don’t worry, you don’t have to be the playmaker all the time.

You can build a replacement tower in the middle lane after taking the tower and then look to roam.

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