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Mobalytics

Alistar · Builds

Tank

Tank

Average

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

50% AP

50% AD

Top
Jungle
Mid
Bot
Support

Rank

17 / 47

Role

Support

Tier

Current tier

A

Win Rate

49.2

%

Pick Rate

4.6

%

Ban Rate

1.5

%

Alistar Build

Support  Patch 11.4

Most Popular

Win Rate 61.7% based on 3 843 matches

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Mobalytics

Win Rate 61.7%

Recommended builds
Build
Win Rate
Mobalytics

Most Popular

61.7%
Mobalytics

Optional

61.0%
Matchup Specific
vs Champion
Win Rate

Thresh

64.7%

Leona

66.4%

Lulu

56.8%
Top Players
Player name
Win Rate
C

Cartamenio

92.3%
P

Puddermaas

100.0%
S

Solen

71.4%
Runes
Sorcery
Summon Aery
Arcane Comet
Phase Rush
Nullifying Orb
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Inspiration
Hextech Flashtraption
Magical Footwear
Perfect Timing
Future's Market
Minion Dematerializer
Biscuit Delivery
Cosmic Insight
Approach Velocity
Time Warp Tonic
Spells

D

F

Items

Starter ItemsTime Target

Relic Shield
Health Potion
Health Potion
Stealth Ward

@ 14 sec

Early Items

Mobility Boots

@ 6 min

Core Items

Locket of the Iron Solari
Mobility Boots
Zeke's Convergence

@ 26 min

Full Build

Locket of the Iron Solari
Mobility Boots
Zeke's Convergence
Knight's Vow
Thornmail
Redemption
Skill order

Q

W

E

Skills

Pulverize
Headbutt
Trample
Unbreakable Will
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R
17
E
18
E
Situational Items
Dead Man's Plate
Zeke's Convergence
Abyssal Mask
Mikael's Blessing
Force of Nature
Vigilant Wardstone
FiltersFilters
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Matchups Overview

General information

Skills
Triumphant Roar
Triumphant RoarP

Alistar gains a stack of Triumph whenever he CC's at least one enemy with his abilities, and every time an enemy minion or a small monster dies near him. At 7 stacks, he consumes them and roars, healing himself for 25-161 (based on level) and all surrounding allies for double the amount. He can roar instantly if a nearby champion or epic monster dies.

Pulverize
PulverizeQ
Cooldown: 15 / 14 / 13 / 12 / 11 secondsCost: 65 / 70 / 75 / 80 / 85 manaRange: 365

Alistar slams the ground beneath him which knocks up enemies near him and deals magic damage to them.

Headbutt
HeadbuttW
Cooldown: 14 / 13 / 12 / 11 / 10 secondsCost: 65 / 70 / 75 / 80 / 85 manaRange: 650

Allows Alistar to dash to an enemy's location, dealing magic damage to them on contact and knocking them back 650 units. The target unit is stunned for a second if they are hit by the ability.

Trample
TrampleE
Cooldown: 12 / 11.5 / 11 / 10.5 / 10 secondsCost: 50 / 60 / 70 / 80 / 90 manaRange: 350

Alistar tramples the ground around him every 0.5 seconds for 5 seconds and can pass through units while the ability is active. When near an enemy champion, he deals magic damage to them per tick while also gaining a Trample stack every time the ability damages at least one enemy champion. If Alistar gets 5 Trample stacks, his next basic attack will stun the enemy target and deal bonus magic damage to them.

Unbreakable Will
Unbreakable WillR
Cooldown: 120 / 100 / 80 secondsCost: 100 manaRange: 1

Alistar removes all forms of CC from himself and takes reduced incoming damage for the next 7 seconds.

Quick tips to play Alistar

During the laning phase, stand close to your ADC at all times. With good positioning, you can threaten an engage onto the enemy even if you don’t intend to engage. Stand next to or slightly in front of them at all times.

Look to set up death bushes before a major objective like the Dragon or Baron spawns. Sit inside a bush and ambush the enemy when they walk past with your HeadbuttW PulverizeQ combo. Once an enemy is dead, take the objective.

Once you’ve engaged in a team fight, retreat and protect your ADC. Do not leave them hanging alone against the enemy frontline. Your goal is to engage and then fall back to help them.

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Featured combo
Featured combo image
Headbutt
W
FlashF
Pulverize
Q
Trample
E
AA
EAA

To quickly knock up an enemy twice W and once it connects Flash to where they will land. Q E before they hit the ground, AA then AA once it's ready.

Hard
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