Beware of roaming when Ziggs in lane as he has good wave clear and can easily take your tower while you’re gone. Kill him and then roam when he’s off the map.
Ziggs’ main poke tool in lane is his Bouncing Bomb Q. This skill has a short cooldown and does a decent amount of AOE damage. Do not stand in the minion wave to avoid taking free damage.
Zigg’s will be looking to constantly poke and push the minion wave so he can get an early tower with his W. Try to match his wave clear so he is unable to push you into Tower and take it easily.
Ziggs will try to delay a team fight for as long as possible while he pokes with his Q. Try to force a fight so he is unable to poke you down and force you to disengage.
It’s going to be difficult for you to siege objectives like Towers when Zigg’s is alive. Try to catch him out of position or flank him when he’s alone to make taking these objectives easier.
Keep track of jungle camp timers and steal away his blue buff as it spawns. This will reduce his effectiveness in team fights and make it harder for him to poke you down before a team fight occurs.
Once Ziggs gets Sorcerer’s Shows and Ludens he clears minion waves incredibly fast. Don’t leave him in a lane unattended for too long as he can kill a tower in well under a minute.
Zigg's kill threat increases at level 6 as his Ultimate R deals a consistent amount of damage if he uses it close by. Don’t let him poke you down in lane as he will use it to finish you off.
Ziggs is quite good in the mid-game and team fights if he is allowed to delay a team fight and poke with his Q. You can prevent this power spike by not allowing him to poke you down and delay a team fight.