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Mobalytics

Seraphine • counters

champion classes mage

Mage

Average difficulty

Power Spike (Early, Mid, Late)

Early

Mid

Late

Playstyle

Damage Type

100% ap

0% ad

;

Support

Win  49.9%  Pick 5.2%  Ban 5.3%

Support

Win  49.9%  Pick 5.2%  Ban 5.3%

Middle

Win  49.8%  Pick 1%  Ban 5.3%

Seraphine Worst lane matchups

Based on the average gold difference at min 15 (GD@15), Seraphine loses the lane to:

Pyke

- 362.5

GD@15

Xerath

- 310.4

GD@15

Pantheon

- 184.7

GD@15

Brand

- 138.7

GD@15

Senna

- 124.6

GD@15

Swain

- 116.9

GD@15

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Seraphine Best lane matchups

Based on the average gold difference at min 15 (GD@15), Seraphine counters:

Soraka

+ 329.8

GD@15

Yuumi

+ 301.6

GD@15

Rakan

+ 227.2

GD@15

Zilean

+ 119.0

GD@15

Blitzcrank

+ 106.4

GD@15

Lulu

+ 90.9

GD@15

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Seraphine Game counter picks

Based on the win percent vs champs in all roles, Seraphine loses the most against:

Zilean

40.4%

Win Rate

Ornn

41.5%

Win Rate

Kayn

41.7%

Win Rate

Nunu & Willump

43.6%

Win Rate

Nami

44.6%

Win Rate

Kha'Zix

45.2%

Win Rate

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Seraphine Best game matchups

Based on the win percent vs champs in all roles, Seraphine counters:

Lee Sin

62.3%

Win Rate

Qiyana

62%

Win Rate

Twisted Fate

60.9%

Win Rate

Rengar

59.4%

Win Rate

Yone

58.8%

Win Rate

Irelia

58.7%

Win Rate

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Seraphine Counter tips

Laning Against

Keep an eye on how many empowered stacks she has. If she has 3, play safer as her next ability will be much stronger.
Once she hits level 6, expect her to either look for kills in lane or set up her Jungler for ganks. Her Ultimate EncoreR is a strong tool that offers her extra kill pressure.
Whenever she uses her Surround SoundW, she will be vulnerable to an all-in. It has a really long cooldown, so try to abuse it if possible.

Strategy VS

Avoid team fighting around major objectives if Seraphine is nearby. Grouping closely together is going to benefit her and allow her to get a good Ultimate EncoreR off and CC your whole team.
Similarly, avoid fighting in the jungle as your team will be grouped together which can allow her to get another good Ultimate EncoreR off. Try to fight in the open and split slightly apart so she cannot CC your whole team.
Seraphine will often go to ward alone during the mid-game. You can use this to your advantage to fight and pick her off. While she’s dead, you can look to take the Baron, a Dragon or look for a team fight with the numbers advantage.

Power Spikes

At level 6, Seraphine will unlock her Ultimate EncoreR. This makes her more of a threat and she’ll be able to set up her Jungler quite easily.
Seraphine is good in team fights thanks to her Ultimate EncoreR. Avoid grouping closely together so she is unable to get a strong Ultimate EncoreR off.
Once Seraphine has completed her first item, her High NoteQ damage will increase and so will her kill threat. Make sure you avoid getting hit by her High NoteQ’s.

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