Mobalytics

Rammus • build

champion classes tank

Tank

Easy difficulty

Power Spike (Early, Mid, Late)

Early

Mid

Late

Playstyle

Damage Type

38% ap

62% ad

;

Jungle

Win  51.5%  Pick 2.5%  Ban 2.7%

Rammus Glory 2nd Jungle

Win 63.4% • Default build

Rammus Thornmail 2nd Jungle

Win 54.8% • Default build

OK

Win 57.8% • Default build

Rammus Thornmail 2nd Jungle

Win 54.8% • Default build

Rammus Runes

Best runes for the selected Rammus build:

Resolve
Precision

Summoner Spells

Core Items

Starting Items

Hunter's Talisman
Refillable Potion
Oracle Lens

Early Items

Stalker's Blade
Boots of Speed
Control Ward

Core Items

Enchantment: Cinderhulk
Righteous Glory
Mercury's Treads

Full Build

Enchantment: Cinderhulk
Righteous Glory
Mercury's Treads
Thornmail
Abyssal Mask
Adaptive Helm

Situational Items

All

Dead Man's Plate
Wit's End
Gargoyle Stoneplate
Spirit Visage
Frozen Heart
Warmog's Armor

Items vs heavy AP team

Abyssal Mask
Adaptive Helm
Wit's End

Items vs heavy AD team

Thornmail
Dead Man's Plate
Gargoyle Stoneplate

Rammus Skill order

Q
E
W
Recommended skill order for Rammus Glory 2nd Jungle build:
PowerBall
DefensiveBallCurl
PuncturingTaunt
Tremors2
1
W
2
Q
3
E
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R
17
W
18
W

Rammus Best lane matchups

Evelynn

+ 110.9

GD@15

Kindred

+ 19.7

GD@15

Master Yi

+ 18.1

GD@15

Rammus Worst lane matchups

Fiddlesticks

- 499.6

GD@15

Rengar

- 467.4

GD@15

Hecarim

- 313.5

GD@15

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General information

Rammus Abilities

Description
Cooldowns

Spiked Shell

Armordillo_ScavengeArmor
P

Auto-attacks deal bonus magic damage (based on armor), increased by 50% while his W is active.

Powerball

PowerBall
Q

Rolls like a ball and channels for up to 6 seconds, gaining bonus movement speed per second over the duration. Rammus stops rolling upon colliding with an enemy, knocking back nearby enemies and dealing magic damage to them while slowing them for a second.

Defensive Ball Curl

DefensiveBallCurl
W

Gains bonus armor and magic resistance while increasing the damage dealt by his Passive and applying it to enemies when they land an auto-attack on him. Rammus is slowed by 30% for the duration. It can be recast as well, doing which will result in ending this ability earlier.

Frenzying Taunt

PuncturingTaunt
E

Taunts an enemy champion or monster and gain bonus attack speed for the duration. This attack speed refreshes on using his other abilities.

Tremors

Tremors2
R

Creates an earthquake around himself for 8 seconds. Enemies around Rammus are slowed and dealt magic damage per second. The slow can stack up to 8 times.

Basic combos

Flying Armordillo

PowerBall
Q
F
PuncturingTaunt
E
AA
DefensiveBallCurl
W
AA

A not so pleasant surprise for enemies hiding behind minions, terrain, neutral monsters or other champions.

Frenzying Autos

PuncturingTaunt
E
AA
PowerBall
Q
AA
DefensiveBallCurl
W
AA
Tremors2
R
AA

This requires you to be 300 units or closer to the target and capitalizes on slows and Frenzying Taunt's bonus attack speed refreshment. Remember to move after each AA.

Gank 101

PowerBall
Q
PuncturingTaunt
E
DefensiveBallCurl
W
AA

Easy and devastating. Just remember using your W last to refresh Frenzying Taunt's bonus attack speed.

Quick tips to play Rammus

Your PowerballQ will get cancelled when you come in to contact with minions, monsters and champion. Ensure that you drift around minions to get the knockback.
Look to gank as much as you can in the early game to get your allies ahead. Your Frenzying TauntE is a great ganking tool which will help you pick up free kills.
In team fights, try to focus the squishiest member or somebody without a QSS. Taking out a key target will make it harder for the enemy to win the team fight.

Get advanced combos, tips, and tricks

All this information will be available in
the brand new "Guide" tab.

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