Gains 10% bonus armor and magic resistance from all sources.
Living Forge: Ornn can craft non-purchasable items anywhere on the map. This act takes 4 seconds and can be interrupted if Ornn enters combat.
Master Craftsman: On reaching level 13, any Masterwork item Ornn owns will be upgraded for free (includes items purchased later on). For each level after 13, Ornn can upgrade one of an ally's upgradable items for free as well.
Temper: Ornn's auto-attacks against enemies inflicted with Brittle will briefly knock them back.
Enemies made Brittle by Ornn take 10% − 18% (based on Ornn's level) of their maximum health as bonus magic damage the next time they are immobilized by Ornn or his allies, consuming Brittle.
Slams the ground and creates a fissure in the target direction which stops after traveling for a while. It deals physical damage and slows all enemies hit for 2 seconds.
After a brief delay, a magma pillar erupts at maximum range, knocking aside enemies hit. This pillar acts as impassable terrain for 4 seconds.
Becomes unstoppable and moves ahead in the target direction with reduced movement speed while belching fire over a cone in front of him. It deals magic damage and the final bout of flame will apply Brittle to enemies.
Charges forward, dealing physical damage to enemies he passes through. He stops upon colliding with terrain and creates a shockwave around him which deals the same initial damage, and knocks up enemies along with stunning them. This ability can destroy champion made terrain, including Ornn's Q.
Call of the Forge God
Sounds his horn which summons an elemental ram. This ram moves towards Ornn from maximum range, dealing magic damage and slowing enemies hit for 2 seconds. The slow strength is proportional to the distance traveled by the ram. He can recast this ability.
On recasting, Ornn dashes in a target direction. If he collides with the elemental, he will send the ram in that direction as well. Now the ram will knock up any enemy it passes through and will deal magic damage to the enemies. Each pass will apply Brittle to all the targets for 3 seconds but can affect enemies only once.
After using your Q, wait until the pillar has appeared before using your E onto it. If you do not wait for the delay- you will fail the combo.
Basic Trading Combo 2
Throw your Q at the enemy, use your W and then by the time your W has ended your Pillar should've formed. Use your E towards the Pillar to knock the enemy up. Bonus points if you can get an auto in before using your Q.
Quick tips to play Ornn
Hold on to your dash E unless you’re looking to fight. You never know when your dash E will come in handy and save your life.
In team fights, look to use your R aggressively to start the team fight. Only do this if your teammates are in a position to follow up.
Whenever given the prompt, make sure you upgrade your allies items with your Passive.
Get advanced combos, tips, and tricks
All this information will be available in the brand new "Guide" tab.