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Fighter
Severe
Power Spike (Early, Mid, Late)
Playstyle
Damage Type
0% AP
100% AD
Rank
32 / 48
Role
Tier
Current tier
Win Rate
48.5
%
Pick Rate
12.1
%
Ban Rate
3.4
%
Most Popular
Win Rate 53.7% based on 3 504 matches
Import this build directly into your game client:
Most Popular
Win Rate 53.7%
Most Popular
53.7%Optional
51.0%Hecarim
53.8%Leng
66.7%Zefath
60.0%BladeSteal
100.0%D
F
@ 15 sec
@ 5 min
@ 20 min
W
Q
E
Skills
On using an ability, Lee Sin's neext 2 auto-attacks within 3 seconds gain bonus attack speed and returns some Energy on the first and second attacks.
Fires a projectile in a target direction, dealing physical damage to the first enemy hit and revealing them for 3 seconds. Lee Sin can recast this ability within the next 3 seconds if the Q hits a target.
Recast: Dashes to the marked enemy and deals physical damage to them. This damage is increased based on the target's missing health.
Dashes to a target ally's location. If the ally is a champion, both Lee and the champion are granted a shield for 2 seconds. Lee sin can self-cast the ability to shield himself. On using Safeguard, Lee Sin can cast Iron Will within the next 3 seconds at no delay.
Iron Will: For 4 seconds, Lee Sin gains bonus Life Steal and bonus Spell Vamp.
Lee Sin smashes the ground, dealing magic damage to nearby enemies and revealing them for 4 seconds. If this ability hits an enemy, Lee Sin can cast Cripple within the next 3 seconds after a 0.1-second delay.
Cripple: Lee Sin slows all nearby enemies marked by Tempest for 4 seconds, decaying over the duration.
Roots and kicks the enemy champion, knocking them back and dealing physical damage. Enemy champions hit by the knocked up champion, are also knocked up, and take bonus physical damage.
Just because you hit your Q, it doesn’t mean you have to go in. Refrain from following every
Q.
Try and initiate ganks with your W rather than
Q. If you use your
Q and miss, it is going to result in a failed gank. It will also be harder for you to land your
Q the further you’re away from the enemy.
Flash kick R the enemy carry or squishy champion into your team. Do not kick R the enemy tank or engage champion as you’ll do more harm than good.
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