Mobalytics

Graves • build

champion classes specialist

Specialist

Average difficulty

Power Spike (Early, Mid, Late)

Early

Mid

Late

Playstyle

Damage Type

0% ap

100% ad

;

Jungle

Win  49.2%  Pick 10.7%  Ban 13.8%

PhaseRush Eclipse

Win 54.3% • Default build

FleetFootwork Eclipse

Win 53.9% • Default build

PhaseRush Eclipse

Win 54% • Default build

FleetFootwork Eclipse

Win 53.9% • Default build

Graves Runes

Best runes for the selected Graves build:

Sorcery
Precision

Summoner Spells

Core Items

Starting Items

Emberknife
Refillable Potion
Oracle Lens

Early Items

Serrated Dirk
Control Ward

Core Items

Eclipse
Youmuu's Ghostblade
Plated Steelcaps

Full Build

Eclipse
Youmuu's Ghostblade
Plated Steelcaps
The Collector
Edge of Night
Black Cleaver

Situational Items

All

Death's Dance
Maw of Malmortius
Bloodthirster
Chempunk Chainsword
Guardian Angel
Mortal Reminder

Items vs heavy AP team

Maw of Malmortius
The Collector
Edge of Night

Items vs heavy AD team

Death's Dance
The Collector
Edge of Night

Graves Skill order

Q
E
W
Recommended skill order for PhaseRush Eclipse build:
GravesQLineSpell
GravesSmokeGrenade
GravesMove
GravesChargeShot
1
E
2
Q
3
W
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R
17
W
18
W

Graves Best lane matchups

Sylas

+ 287.9

GD@15

Jax

+ 190.1

GD@15

Skarner

+ 170.2

GD@15

Graves Worst lane matchups

Poppy

- 176.6

GD@15

Shaco

- 165.6

GD@15

Rek'Sai

- 150.9

GD@15

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General information

Graves Abilities

Description
Cooldowns

New Destiny

GravesTrueGrit
P

Double Barrel: Graves' basic attacks consume ammunition for 2 shells. He will reload over a few seconds after expending all shells or holding leftover shells for a while. The reload time is reduced by Graves' level and bonus attack speed, and can be interrupted by attacking or casting an ability. 12-Gauge: His Auto-Attacks spray 4 pellets in a cone, dealing a percentage of his AD plus a third of the damage for each subsequent pellet, capped to a maximum limit. Crits spray 6 pellets over a wider cone and deal bonus damage. Buckshot: Pellets collide into the first enemy unit or structure they hit. Non-champion units hit by more than one pellet are knocked back.

End of the Line

GravesQLineSpell
Q

Graves fires a round in the target direction that deals physical damage to all enemies it passes through and leaves behind a powder trail. After 2 seconds, or 0.25 after hitting terrain, the round detonates, dealing physical damage to all enemies in a wide area and in a reverse wave along the initial powder trail.

Smoke Screen

GravesSmokeGrenade
W

Graves fires a smoke canister at the target area, dealing magic damage and slowing enemies upon impact by 50% for 0.5 seconds. The canister will then create a smokescreen in that area for 4 seconds and will apply near sight to all enemies within.

Quickdraw

GravesMove
E

Graves Dash dashes in the target direction, resetting his auto-attack timer and reloading one shell while gaining a stack of 'True Grit' for 4 seconds, stacking up to 8 times. Dashing towards an enemy grants 2 stacks of True Grit. TRUE GRIT: Graves gains bonus armor. Attacks versus non-minions will refresh the duration of True Grit.

Collateral Damage

GravesChargeShot
R

Graves fires an explosive shell in the target direction which deals physical damage to all enemies hit while also recoiling Graves in the opposite direction. After hitting an enemy champion or reaching the end of its range, the shell explodes to deal 80% of its original damage in a cone. The same unit won't take damage from both the shell and the explosion.

Basic combos

Black Screen of Death

AA
GravesSmokeGrenade
W
F
GravesMove
E
AA

Using your W near the beginning of a combo makes it really hard to react to. Use your Flash in this combo to cancel your W animation.

End of The Line

AA
GravesQLineSpell
Q
GravesMove
E
AA

Take care when casting your Q as it can block your auto attack and it will not go through. Always auto first for extra damage.

Quick tips to play Graves

When duelling an enemy champion, position your End of the LineQ towards a wall so it explodes quickly.
You can cancel auto-attack animations with your QuickdrawE. Never use your QuickdrawE if you have 2 auto attacks available as your QuickdrawE will reset 1 auto.
Your QuickdrawE and Ultimate Collateral DamageR can be used to chase or escape sticky situations. You can also use both of them to get over walls.

Get advanced combos, tips, and tricks

All this information will be available in
the brand new "Guide" tab.

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