Mobalytics

Diana • counters

champion classes fighter

Fighter

Easy difficulty

Power Spike (Early, Mid, Late)

Early

Mid

Late

Playstyle

Damage Type

75% ap

25% ad

;

Middle

Win  51%  Pick 2.3%  Ban 2.4%

Jungle

Win  44.2%  Pick 0.2%  Ban 2.4%

Jungle

Win  44.2%  Pick 0.2%  Ban 2.4%

Top

Win  51.6%  Pick 0.1%  Ban 2.4%

Diana Worst lane matchups

Based on the average gold difference at min 15 (GD@15), Diana loses the lane to:

Akali

- 158.9

GD@15

Ekko

- 153.6

GD@15

Xerath

- 148.9

GD@15

Annie

- 125.0

GD@15

Sylas

- 106.6

GD@15

Zoe

- 64.1

GD@15

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Diana Best lane matchups

Based on the average gold difference at min 15 (GD@15), Diana counters:

Talon

+ 323.7

GD@15

Veigar

+ 294.0

GD@15

Viktor

+ 253.5

GD@15

Malzahar

+ 252.7

GD@15

Vel'Koz

+ 196.1

GD@15

Syndra

+ 166.0

GD@15

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Diana Game counter picks

Based on the win percent vs champs in all roles, Diana loses the most against:

Shyvana

43.1%

Win Rate

Sion

43.8%

Win Rate

Maokai

44.6%

Win Rate

Taric

44.7%

Win Rate

Miss Fortune

45.1%

Win Rate

Warwick

45.2%

Win Rate

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Diana Best game matchups

Based on the win percent vs champs in all roles, Diana counters:

Talon

61.8%

Win Rate

Sona

61.3%

Win Rate

Malzahar

60.8%

Win Rate

Syndra

60.6%

Win Rate

Lillia

57.3%

Win Rate

Twitch

56.7%

Win Rate

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Diana Counter tips

Laning Against

Diana has a unique playstyle when it comes to farming and trading during the early game. Her Pale CascadeW has a strong impact on the wave and she will tend to push the wave with it. Try to engage and fight her when her Pale CascadeW is on cooldown.
Diana is dependent on landing her Crescent StrikeQ for the all-in. Try to back away if she lands it to reduce her chances to follow up with her Lunar RushE and trade.
She is a melee champion that struggles against ranged champions. When playing as a ranged champion, use your abilities and auto-attacks on her when she moves forward to last hit.

Strategy VS

When she is low on mana, she is not a threat to you as her kit requires a lot of mana to trade effectively. When she’s low, there’s your chance to fight.
During team fights, Diana's kit offers a lot of burst damage thanks to her Ultimate MoonfallR. Try to poke her down before she engages to make it really hard for her to engage and kill anybody.
Diana's engage is pretty scripted. Ward to the side when sieging an objective so she cannot surprise your team with an all-in

Power Spikes

Once Diana hits level 6, she can start to receive ganks from her Jungler as her Ultimate MoonfallR deals a lot of damage and is CC. With this in mind, try to ward the river and side bushes to spot the enemy Jungler before they show up in your lane.
Whenever Diana lands her Crescent StrikeQ, she could look for the all-in thanks to the reset on her Lunar RushE. Try and play safer when her Crescent StrikeQ has landed and wait for it to disappear before walking forward.
Diana is rather weak if she doesn’t get kills early on. With this in mind, try not to feed her and ping whenever she goes missing as Diana will look to roam if she can’t kill anyone in mid.

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