Mobalytics

Bard • build

champion classes controller

Controller

Hard difficulty

Power Spike (Early, Mid, Late)

Early

Mid

Late

Playstyle

Damage Type

75% ap

25% ad

;

Support

Win  50.8%  Pick 3.5%  Ban 0.5%

Bard Electrocute Support

Win 61.6% • Default build

Bard Electrocute Support

Win 61.6% • Default build

Bard Guardian Support

Win 57.7% • Default build

Bard Runes

Best runes for the selected Bard build:

Domination
Sorcery

Summoner Spells

Core Items

Starting Items

Relic Shield
Health Potion2
Oracle Lens

Early Items

Boots of Swiftness
Control Ward

Core Items

Dead Man's Plate
Rapid Firecannon
Boots of Swiftness

Full Build

Dead Man's Plate
Rapid Firecannon
Boots of Swiftness
Bulwark of the Mountain
Locket of the Iron Solari
Knight's Vow

Situational Items

All

Athene's Unholy Grail
Shurelya's Reverie
Redemption
Liandry's Torment
Wit's End
Twin Shadows

Items vs heavy AP team

Locket of the Iron Solari
Wit's End
Athene's Unholy Grail

Items vs heavy AD team

Locket of the Iron Solari
Knight's Vow
Thornmail

Bard Skill order

Q
W
E
Recommended skill order for Bard Electrocute Support build:
BardQ
BardW
BardE
BardR
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R
17
E
18
E

Bard Best lane matchups

Braum

+ 369.5

GD@15

Yuumi

+ 190.2

GD@15

Rakan

+ 188.7

GD@15

Bard Worst lane matchups

Xerath

- 316.8

GD@15

Pantheon

- 313.0

GD@15

Pyke

- 248.6

GD@15

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General information

Bard Abilities

Description
Cooldowns

Traveler's Call

Bard_Passive
P

Passive: Ancient Chimes: Sacred chimes appear at random locations on the map and stay for 10 minutes. Collecting one will grant Bard 24% Movement Speed Every consecutive chime will grant an additional 14% Movement Speed, up to a total of 80% Movement Speed. It grants Bard Experience and Mana. Bard will empower his Meeps each time he collects 5 chimes. Meeps: Bard attracts small spirits known as Meeps to his side. On-attack, he consumes a Meep, dealing bonus damage and slow (based on how many meeps he has). They respawn every 8-4 seconds (based on number of Chimes)

Cosmic Binding

BardQ
Q

Bard fires a burst of energy in a target direction, dealing magic damage to the first enemy struck and slowing them. If it hits an enemy and a unit behind it, both of them will be CC'd for a duration.

Caretaker's Shrine

BardW
W

Bard places a shrine at a target location that builds up in power over 10 seconds while granting sight of a small area around it for a small time. Up to 3 shrines can be active at a time. Bard or his allies are healed for an amount based on the shrine's power and will gain 30% Movement Speed that decays over 1.5 seconds. Stepping on the shrine will destroy it.

Magical Journey

BardE
E

Bard opens a one-way path through a piece of terrain in the target direction for 10 seconds. Allies and enemies can pass through it but allies will have an increased 33.3% travel speed.

Tempered Fate

BardR
R

Bard sends a ball of magical energy to a target location, revealing the area before it lands and puts every unit (including epic monsters) into Stasis for 2.5 seconds upon impact.

Basic combos

Basic trading combo 1

AA
BardQ
Q
AA

Auto the enemy when you have an empowered auto-attack. Q and then auto again to finish off the trade.

Escape combo

BardW
W
BardE
E

Self-cast by pressing ALT-W to gain the movement speed buff before using your E to escape.

Tunnel combo

BardE
E
BardQ
Q
AA

When you're low on health, you can bait the enemy. Use your Magical Journey and then as soon as the enemy follows you and exits it, use your Q before auto-attacking and running. Alternatively, you might just want to go for the E>Q if you're on really low health.

Quick tips to play Bard

The best time to pick up nearby Chimes is when there are no minions in lane about to die. Otherwise, you’ll fall behind in XP trying to pick them up.
When playing against melee champions, try to use your empowered auto-attack on them every time they walk forward to last hit minions.
Do not place your health shrines Caretaker's ShrineW in a position where the enemy can easily take them. But don’t place them too far away from where you can’t get to them quickly. Place them slightly behind you and the ADC.

Get advanced combos, tips, and tricks

All this information will be available in
the brand new "Guide" tab.

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