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Power Spike (Early, Mid, Late)
Yasuo doubles his total critical strike chancee from all other sources, but his critical strikes deal reduced damage.
Yasuo also gains flow for moving around on the map. At 100 stacks of flow, and upon taking damage from enemy units, Yasuo consumes all the flow stacks to shield himself.
Thrusts his sword in the target direction, dealing physical damage to enemies hit. This ability can critically strike. If this ability hits an enemy, Yasuo gains a Gathering Storm stack for 6 seconds. On gaining two stacks of Gathering Storm, this ability consumes all the stack to unleash a whirlwind that travels in the target direction, which deals the same damage and knocks up all enemies hit for a second.
Creates a wall of wind in the target direction which slowly drifts forward and blocks all hostile non-turret projectiles that attempt to pass through it.
Dashes a fixed distance toward the target enemy unit, dealing magic damage to them. Yasuo cannot dash to the same target more than once every few seconds.
Blinks to a knocked up enemy and holds them airborne while generating maximum flow and dealing physical damage. For the next 15 seconds, Yasuo's critical strikes gain 50% bonus armor penetration.
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