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Power Spike (Early, Mid, Late)
27 / 48
Win Rate 57.0% based on 265 matches
Import this build directly into your game client:
@ 16 sek
@ 5 min
@ 22 min
Whenever an enemy dies near Trundle, he heals for a percent of his maximum health.
Trundle's next auto-attack deals bonus physical damage and slows the target by 75% for 0.1 seconds. Trundle also gains bonus attack damage for 5 seconds and reduces his target's attack damage by half that amount.
Produces a huge zone of ice for 8 seconds. While inside, he gains bonus attack speed, bonus movement speed, and increased healing from all sources.
Projects a pillar of ice at the target location for 6 seconds, knocking back all units around it. This pillar acts as impassable terrain and slows enemies around it.
Starts draining the life force out of a target enemy champion, healing for a percent of their maximum health. He also deals magic damage, steals their armor and magic resistance, and increases in size while reducing the target's size. The armor and magic resistance will remain stolen for 4 seconds after the drain has ended.
Use your Ultimate R on the tankiest member of the enemies team to reduce their defensive stats and increase yours.
Go for early Dragons. Trundle can secure Dragons pretty effortlessly when his laners have priority.
Trundle is a good early game champion and can gank frequently in the early game. Try to gank as often as possible to get your and your allies ahead.
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