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Power Spike (Early, Mid, Late)
29 / 69
Win Rate 49.1% based on 1 136 matches
Import this build directly into your game client:
@ 15 sek
@ 6 min
@ 23 min
Syndra's abilities gain an additional effect at maximum rank.
Conjures a Dark Sphere at the target location, dealing magic damage to all enemies hit. The orbs remain on the ground for 6 seconds.
Transcendent: Dark Sphere deals 25% bonus magic damage against champions.
Grabs the nearest Dark Sphere, enemy minion or non-epic monster for 5 seconds. On recasting this ability, Syndra throws the grabbed target towards the target area. Enemies struck, including the grabbed target, take magic damage and are slowed for 1.5 seconds.
Transcendent: Deals 20% bonus true damage.
Knocks back all enemies and spheres away from her and deals magic damage. If the dark sphere hits a target, that target is stunned and takes magic damage.
Transcendent: Area of effect is 50% wider.
Hurls her spheres at the target enemy champion, dealing magic damage per sphere. The sphere will then remain on the ground for 6 seconds.
Transcendent: Cast range is increased.
Delay a team fight for as long as possible while poking the enemy with your Q and W. Having balls placed will also allow you to set up a fight with your E.
Try to get as many balls placed before activating your Ultimate R on the enemy to increase your damage output and the chances of you killing the enemy.
Set up picks for your team by placing Dark Spheres inside bushes and using your E to knock them into the enemy. Stunning them will result in easy pickups for your team.
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