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Marksman
Easy
Power Spike (Early, Mid, Late)
Spielstil
Schadensart
0% AP
100% AD
Rang
11 / 28
Rolle
Stufe
Aktuelle Stufe
Siegesrate
49.9
%
Pick Rate
5.5
%
Bannrate
1.5
%
Am beliebtesten
Win Rate 51.9% based on 6 260 matches
Import this build directly into your game client:
Am beliebtesten
Siegesrate 51.9%
Am beliebtesten
51.9%Höchste Siegesrate
52.9%Jinx
50.1%Kai'Sa
49.6%Ezreal
54.2%Wishing
50.0%KΞΠΔI
71.4%BT1 BKL
33.3%D
F
@ 14 sek
@ 5 min
@ 20 min
Q
E
W
Fähigkeiten
Sivir gains bonus movement speed for 2 seconds when she damages an enemy champion with an ability or an auto-attack.
Throws her cross blade in the target direction. Enemies in its path take physical damage. On reaching maximum distance, the cross blade returns to her, dealing the same damage. each unit can be damaged only once per pass.
Her next 3 auto-attacks within 4 seconds will bounce to nearby enemies, dealing physical damage until none remain in range. If Sivir critically strikes during the initial auto-attack, the remaining bounces critically strike as well.
Active: Sivir gains a spell shield for 1.5 seconds.
Successfully blocking an ability restores mana.
Passive: Sivir gains bonus attack speed while W is still active. Active: Sivir gains bonus movement speed for 8 seconds that decays to half of that amount after a few seconds.
Be cautious when using your Spell Shield E. Many enemies will try to bait it out before looking to fight. If the enemy has CC, only use your Spell Shield
E to block the CC. Do not use it if the enemy Support has their CC abilities up.
If an enemy champion is too far forward or away from their team, activate your Ultimate R to catch them out of position. You can then use the numbers advantage to take an objective.
Try to use your Q and
W when the enemy is near or inside the minion wave. This will allow you to push the minion wave and deal damage to the enemy at the same time.
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