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Seraphine · Builds

Mage

Mage

Easy

Power Spike (Early, Mid, Late)

Spielstil

Schadensart

100% AP

0% AD

Top
Jungle
Mid
Bot
Unterstützung
Seraphine stats

Rang

34 / 47

Rolle

Unterstützung

Stufe

Siegesrate

48.3

%

Pick Rate

6.6

%

Bannrate

10.3

%

Seraphine Build

Unterstützung  Patch 11.8

Am beliebtesten

Win Rate 54.9% based on 3 729 matches

Import this build directly into your game client:

Mobalytics

Am beliebtesten

Siegesrate 54.9%

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53.4%

Matchup-spezifisch

vs. Champion
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Thresh

57.0%

Lulu

54.5%

Senna

53.7%

Top Spieler
ALL

Spielername
Siegesrate
Z

Zero Mythical

0.0%
z

zelezoLP

54.5%
F

Forsaken KaiSa

80.0%

Seraphine runes

Entschlossenheit
Umklammerung der Untoten
Nachbeben
Bewahrer
Abriss
Lebensquelle
Schildschlag
Konditionierung
Aufschwung
Knochenpanzerung
Zuwachs
Frische
Unerschrocken
Inspiration
Hextech-Blitzfalle
Magisches Schuhwerk
Perfektes Timing
Zukunftsmarkt
Vasallenauflöser
Kekslieferung
Kosmische Einsicht
Anziehungskraft
Tonikum der Zeitkrümmung

Seraphine spells

D

F

Seraphine items

Startgegenstände

Time Target

Dolch des Zauberdiebs
Heiltrank
Heiltrank
Getarntes Auge

@ 13 sek

Frühe Gegenstände

Bandleglas-Spiegel
Kontroll-Auge
Stiefel

@ 6 min

Kerngegenstände

Mondstein-Erneuerer
Ionische Stiefel der Deutlichkeit
Stab des fließenden Wassers

@ 24 min

Voller Build

Mondstein-Erneuerer
Ionische Stiefel der Deutlichkeit
Stab des fließenden Wassers
Chemtech-Verpester
Thymiaterion
Zhonyas Stundenglas

Seraphine skill order

Q

E

W

Fähigkeiten

Absolutes Gehör
Raumklang
Rhythmuswechsel
Zugabe
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R
17
W
18
W

Seraphine situational items

Befreiungsschlag
Mikaels Segen
Rylais Kristallzepter
Mejais Seelenstehler
Morellonomikon
Beharrlicher Sichtstein
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Seraphine Matchups Overview

Seraphine General information

Seraphine skills

Bühnenpräsenz
BühnenpräsenzP

Every third basic ability (her Q W or E) Seraphine casts will echo which causes this ability to be used twice. Think of it like she’s sending two waves instead of one on every third cast.

Also, when she is near her allies and they use an ability, she gains a note. For each note, Seraphine’s attack range increases and deals additional damage. If she auto attacks, the note stack will be consumed.

Absolutes Gehör
Absolutes GehörQ
Abklingzeit: 10 / 8.75 / 7.5 / 6.25 / 5 SekundenCost: 65 / 70 / 75 / 80 / 85 manaReichweite: 900

Seraphine throws out a pure note, dealing damage to targets hit. Think of this ability like Neeko’s Q. It has a sort of ripple effect like Neeko’s Q where the damage is dealt in the middle, and ripples outwards. Unlike Neeko’s Q that needs to hit a champion to proc twice, you can use it on anything and it will have this ripple effect.

Empowered: She throws her Q twice.

Raumklang
RaumklangW
Abklingzeit: 26 / 25 / 24 / 23 / 22 SekundenCost: 50 / 70 / 90 / 110 / 130 manaReichweite: 800

Seraphine gains bonus movement speed and a shield. If she is around some allies, they will get a shield and extra movement speed.

If she already has a shield, she will provide them with a heal as well as a shield. Take note that the heal only comes in after a small delay.

Empowered: She gives her allies a shield and a heal.

Rhythmuswechsel
RhythmuswechselE
Abklingzeit: 13 / 12 / 11 / 10 / 9 SekundenCost: 60 / 70 / 80 / 90 / 100 manaReichweite: 1300

Seraphine unleashes a soundwave that deals damage and slows enemies hit. Enemies that are already slowed are rooted instead, and immobilized enemies get stunned.

Empowered: She throws out her musical note twice. If an enemy is hit twice, they’re rooted.

Zugabe
ZugabeR
Abklingzeit: 180 / 150 / 120 SekundenCost: 100 manaReichweite: 25000

Seraphine projects a captivating force that charms all enemies hit. Any champion including her allies become “part of the performance” and extend the range of this ability. Allied champions gain maximum notes too. Maximum notes is 4- each for one of their abilities, but you'll get 5 stacks as you'll use your Ultimate which gives you an additional stack.

Seraphine tips and tricks

Try to look for fights in the jungle or around an objective. Getting your Ultimate ZugabeR off on as many champions as possible will help your team win the fight.

The heal from your RaumklangW doesn’t come into effect for a long time. Do not rely on it to save your life.

During the laning phase, avoid using your RaumklangW unless you have to. It has an incredibly long cooldown and you’ll be vulnerable when it’s on cooldown.

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