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Rell · Builds

Tank

Tank

Easy

Power Spike (Early, Mid, Late)

Spielstil

Schadensart

80% AP

20% AD

Top
Jungle
Mid
Bot
Unterstützung
Rell stats

Rang

35 / 47

Rolle

Unterstützung

Stufe

Siegesrate

49.0

%

Pick Rate

3.6

%

Bannrate

6.6

%

Rell Build

Unterstützung  Patch 11.8

Am beliebtesten

Win Rate 57.8% based on 1 373 matches

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Mobalytics

Am beliebtesten

Siegesrate 57.8%

Empfohlene Builds

Build
Siegesrate
Mobalytics

Am beliebtesten

57.8%
Mobalytics

Höchste Siegesrate

61.3%

Matchup-spezifisch

vs. Champion
Siegesrate

Thresh

61.9%

Lulu

58.7%

Alistar

58.8%

Top Spieler
ALL

Spielername
Siegesrate
G

Gerozar

60.0%
E

Everfrost Yuumi

75.0%
C

Cimarrøn

50.0%

Rell runes

Entschlossenheit
Umklammerung der Untoten
Nachbeben
Bewahrer
Abriss
Lebensquelle
Schildschlag
Konditionierung
Aufschwung
Knochenpanzerung
Zuwachs
Frische
Unerschrocken
Inspiration
Hextech-Blitzfalle
Magisches Schuhwerk
Perfektes Timing
Zukunftsmarkt
Vasallenauflöser
Kekslieferung
Kosmische Einsicht
Anziehungskraft
Tonikum der Zeitkrümmung

Rell spells

D

F

Rell items

Startgegenstände

Time Target

Reliktschild
Heiltrank
Heiltrank
Getarntes Auge

@ 13 sek

Frühe Gegenstände

Zündjuwel
Kontroll-Auge
Stiefel

@ 5 min

Kerngegenstände

Amulett der eisernen Solari
Beschichtete Stahlkappen
Zekes Konvergenz

@ 26 min

Voller Build

Amulett der eisernen Solari
Beschichtete Stahlkappen
Zekes Konvergenz
Ritterschwur
Dornenpanzer
Höllenmaske

Rell skill order

W

E

Q

Fähigkeiten

Vernichtender Schlag
Ferromantie: Abspringen
Anziehen und Abstoßen
Magnetsturm
1
W
2
E
3
Q
4
W
5
W
6
R
7
W
8
E
9
W
10
E
11
R
12
E
13
E
14
Q
15
Q
16
R
17
Q
18
Q

Rell situational items

Panzer des toten Mannes
Beharrlicher Sichtstein
Gefrorenes Herz
Mikaels Segen
Steinpanzer des Wasserspeiers
Naturgewalt
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Rell Matchups Overview

Rell General information

Rell skills

Blut und Stahl
Blut und StahlP

Rell’s basic attacks steal 10% of the enemy’s armor and magic resistance for a few seconds. She will deal bonus damage to targets during this time depending on how much armor and magic resistance she has stolen. She can steal the enemy’s defensive stats only once, but she can steal multiple at any given time.

Follow up auto-attacks against an enemy that has their defensive stats stolen will refresh the duration of the effects. Attacking an enemy champion will refresh the duration on all nearby (stolen) enemies.

Vernichtender Schlag
Vernichtender SchlagQ
Abklingzeit: 9 / 8 / 7 / 6 / 5 SekundenCost: 50 manaReichweite: 700

Rell thrusts her lance in a selective direction, destroying the enemies shield before dealing damage. The first target hit applies her passive, and the damage to enemies after the first is reduced.

If Rell is tethered to an ally with her E, she and the ally will gain a heal.

Ferromantie: Abspringen
Ferromantie: AbspringenW
Abklingzeit: 13 SekundenCost: 40 manaReichweite: 550

There are 2 instances to Rell’s W. When she is mounted, she gains movement speed, which is reduced if she takes damage. When she is mounted (and when this ability is activated), she will jump of her mount, knocking up enemies and dealing damage. She will then enter an armored form where she reduces her movement speed but gains a shield.

When she is dismounted, she is very slow but gains armor and magic resistance. When this ability is activated, she mounts up gaining movement speed briefly which is increased if she is running towards an enemy champion. Her next attack during the duration throws her target behind her dealing damage.

Anziehen und Abstoßen
Anziehen und AbstoßenE
Abklingzeit: 18 / 16.25 / 14.5 / 12.75 / 11 SekundenCost: 40 manaReichweite: 1500

Passive: Rell can tether herself to an ally. While the tether lasts, her ally gains bonus armor and magic resistance.

Active: When she activates this ability, she binds herself to a champion. She can then recast this while the tether is still up and running.

Recast: Rell erupts the tether to deal damage to all enemies between and near her bound ally. She stuns everyone hit for 1 second.

Magnetsturm
MagnetsturmR
Abklingzeit: 120 / 100 / 80 SekundenCost: 100 manaReichweite: 200

Rell pulls all nearby enemies towards her. For 2 seconds, she deals damage and continuously drags the enemies towards her.

Rell tips and tricks

Look for fights around objectives and in the jungle. Your MagnetsturmR has a large area of effect which can allow you to CC multiple enemies at once.

When making your way back to lane and when roaming around the map, change forms to reduce the travel time so you get to your desired destination much quicker.

Peel for your carries in a variety of ways with your MagnetsturmR. Be prepared to use it as a defensive tool to help your allies escape from the strongest of enemies.

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