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Power Spike (Early, Mid, Late)
0 / 48
Win Rate 55.3% based on 7 689 matches
Import this build directly into your game client:
@ 13 sek
@ 6 min
@ 21 min
Heals herself equal to 20% of ability damage dealt to champions, large minions, and large monsters.
Releases a sphere of magic in a target direction. This deals magic damage and roots the first target that it hits.
Creates a puddle of dark magic at a place of her choice. Any enemy within it will take magic damage. This damage is increased based on the target's missing health.
Shields a target allied champion for 5 seconds. This shield absorbs magic damage and grants Crowd Control immunity.
Tethers to all the enemies near her, dealing magic damage and gaining bonus Movement Speed towards them for 3 seconds. It also slows all enemies hit and provides true sight of them. If one or more targets are still tethered after 3 seconds, they take magic damage and are stunned for 1.5 seconds.
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