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Power Spike (Early, Mid, Late)
15 / 47
Win Rate 51.7% based on 2 317 matches
Import this build directly into your game client:
@ 15 sek
@ 5 min
@ 26 min
Passive: Lux's damaging spells mark enemies with energy for 6 seconds.
Lux's auto-attacks and Ultimate against these targets consume the mark to deal bonus magic damage.
Throw a projectile in the target direction which roots the first two targets that it hits. It also deals magic damage.
Throws her wand in the target direction. Any allied champion in the path of the wand (and Lux herself) is shielded from some amount of damage. After reaching its maximum range, the wand returns back and shields any allied champion that the wand passes through on its way back to Lux. The shields can stack if the wand passes through the same ally twice.
Throws a ball of light at a location which then spreads out once it reaches the target area. The area lasts up to 5 seconds and any enemy unit in the are will be slowed. At the end of the duration, or if Lux recast's this ability, the area detonates and deals magic damage to all enemy units within it.
Fires a massive beam of light in a line that deals magic damage to all enemies it hits. It also reveals the surrounding area in the path of the laser.
Stick with your team at all costs so you can siege together and poke together. Do not isolate yourself in a side lane as you’ll be an easy target for most enemies.
Before initiating a team fight, try to poke the enemy as much as you can with your abilities. Lux is a poke champion and the more damage you can do beforehand, the easier team fighting will be.
When playing against champions who can engage like Alistar or Thresh, do not use your Q aggressively unless you’re 100% sure you’re going to hit it. Lux is rather defenceless when her Q is down, so you need to keep it available for as long as you can.
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