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Power Spike (Early, Mid, Late)
22 / 28
Win Rate 51.7% based on 901 matches
Import this build directly into your game client:
@ 14 sek
@ 5 min
@ 21 min
Passive: On dying, Kog'Maw's corpse remains on the map for 4 seconds. He can control the Movement of it but can't auto-attack or cast abilities. He is also invulnerable, untargetable, and gains 40% Movement Speed over the duration of 4 seconds. At the end of the duration, he explodes and deals true damage to all nearby enemies.
Passive: Gains bonus attack speed.
Active: Launches a projectile in the target direction, dealing magic damage and shredding the armor and magic resistance of the first target it hits.
Kog'Maw's auto-attacks gain bonus attack range and deal on-hit magic damage to non-structural units for the next 8 seconds.
Spits a ball of gunk in the target location which deals magic damage and slows the enemies for 1 second. The gunk lasts for 4 seconds.
Launches a ball of acid at a target location. The ball drops to the ground after 0.6 seconds and deals magic damage based on the target's missing health. The damage is double against champions below 40% maximum health and the mana cost increases on consecutive casts.
Farm up a storm during the early game and limit trading up until you have your first item. Then look to play hyper-aggressive once it is complete.
Try and go for extended trades rather than short trades with the enemy as Kog’Maw can melt champions with the additional range and stats from his W.
As Kog’Maw is very squishy and can easily die if he’s caught out, use Living Artillery R to check bushes instead of face checking them.
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