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Power Spike (Early, Mid, Late)
30 / 48
Win Rate 53.2% based on 2 605 matches
Import this build directly into your game client:
@ 14 sek
@ 5 min
@ 20 min
On dying, Karthus remains active for 7 seconds but is unable to move, auto-attack, cast summoner spells, or use active items. He also becomes untargetable and invulnerable for the duration as well and can use abilities at no cost. His E will be toggled on for the entire duration.
Creates a blast at a target location that detonates after a brief delay and deals magic damage to all enemies within. The damage is doubled against single targets.
Creates a passable wall at the target location and grants vision around its pillars. Any enemy who passes through the wall is slowed and loses magic resistance for the same duration.
Passive: Restores mana whenever he kills an enemy.
Toggle: Deals magic damage every 0.25 seconds to all nearby enemies.
Channels for 3 seconds and deals magic damage to all targetable enemy champions upon its completion.
Look to gank lanes that are overextended and are low. You do not have the greatest ganking potential, so ganking easy lanes is key.
Continuously toggle your E on and off for extra damage when farming the jungle camps. Do not leave it on though as it will quickly burn through your mana bar.
Keep an eye on the minimap at all times and use your R to pick up kills on low health enemies.
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