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Fighter
Easy
Power Spike (Early, Mid, Late)
Spielstil
Schadensart
25% AP
75% AD
Rang
13 / 48
Rolle
Stufe
Aktuelle Stufe
Siegesrate
50.8
%
Pick Rate
11.8
%
Bannrate
55.2
%
Am beliebtesten
Win Rate 55.0% based on 15 967 matches
Import this build directly into your game client:
Am beliebtesten
Siegesrate 55.0%
Am beliebtesten
55.0%Optional
49.5%Lee Sin
56.5%Kha'Zix
51.9%Volibear
53.3%리턴 확실 풀캠
83.3%i love sumi
75.0%Sybol
0.0%D
F
@ 14 sek
@ 5 min
@ 20 min
Q
W
E
Fähigkeiten
Hecarim gains 15%-30% of his bonus Movement Speed as bonus Attack damage.
Hecarim cleaves nearby enemies, dealing physical damage. Damaging at least one enemy with this ability will reduce its cooldown by 1 second while increasing the damage by 5% for a few seconds. This effect stacks twice.
Hecarim surrounds himself with the spirit of dread for 4 seconds, dealing magic damage per second to all enemies within the AOE circle.
While Spirit of Dread is active, Hecarim is healed for 30% of the damage taken by enemies from any source within the area.
Hecarim becomes ghosted and gains Movement speed icon 25% − 100% (based on time active) bonus movement speed for 4 seconds.
While in effect, Hecarim's next basic attack is empowered to gain bonus range and cause him to dash to the target's direction, knocking back the target if they are within range of Hecarim and dealing bonus physical damage.
Hecarim summons spectral riders and dashes unstoppably in the target direction with them, dealing magic damage to all enemies in their path.
Enemies within range of where Hecarim stops are also made to flee from him, also gradually slowing them by up to 99% over the duration.
Do not sit on your Ultimate R for too long. Whenever it’s up, try to gank a lane as it is a great tool that will help you with getting kills and taking over the map.
Hecarim is a strong early game duelist. When playing against weak enemies, invade their jungle and try to fight them early on and force them out of their jungle.
Team fights are going to be difficult for you as you’re prone to poke. Using your Ultimate R, try and flank the enemy from an unwarded bush or from the side so the enemy cannot poke you down and force you to disengage.
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