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Power Spike (Early, Mid, Late)
40 / 48
Win Rate 53.3% based on 2 287 matches
Import this build directly into your game client:
i love sumi0.0%
@ 14 sek
@ 5 min
@ 20 min
Diana permanently gains bonus attack speed. After casting an ability, this bonus is tripled for 3 seconds.
Diana's auto-attacks grant a stack for 3.5 seconds. After gaining 2 stacks, the next attack will cleave the nearby enemies and deal magic damage. This will consume all the stacks.
Diana launches a blot of lunar energy in an arc that explodes at the target location. This deals magic damage to the enemies hit and afflicts them with Moonlight for 3 seconds, revealing them for the duration.
Diana shields herself for up to 5 seconds and creates three spheres that rotate around her for the duration. These spheres deal damage if they hit an enemy champion or unit. If all three spheres detonate, the W shield is reapplied and it stacks with the original shield.
Diana dashes to an enemy, dealing magic damage to the target and consuming Moonlight from all enemies. If Diana dashes to a target afflicted with Moonlight, the E Cooldown is reset.
Draws in all enemies around her, revealing and slowing them in the process. If a Champion is drawn in, Diana calls down a beam of moonlight after 1 second, dealing magic damage in an area around her. This damage is increased for each champion pulled in by the initial pull.
Limit your E use unless the enemy is afflicted with Moonlight so you can get the reset on your E and escape or commit to the trade.
Use your W at the start of each camp to block some of the incoming damage and to protect your health bar.
When ganking, throw your Q in the approximate location of where you think the enemy is going to walk too. This will allow you to get the E reset.
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