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Power Spike (Early, Mid, Late)
22 / 62
Win Rate 54.7% based on 5 431 matches
Import this build directly into your game client:
@ 15 sek
@ 5 min
@ 21 min
Killing an enemy unit or destroying an enemy structure will heal Cho'Gath for 20-71 (depending on level) and restores mana.
Cho'gath will gain vision of a target area, and after a short delay, will rupture the same place, dealing magic damage and knocking up enemies for a second. A 60% slow follows the knockup and lingers for 1.5 seconds.
Cho'Gath roars in a direction of his choice, dealing magic damage to enemies in a cone and silencing enemy champions in the conical area.
Cho'Gath's next 3 auto-attacks within 6 seconds will gain bonus range and will launch a volley of spikes in a line. These spikes deal magic damage and apply a decaying slow over the next 1.5 seconds to all enemies hit.
Cho'Gath tries to eat the target, dealing True damage. This damage is increased to 1000 against non-champions. If this ability kills its target, Cho'Gath gains a Feast stack which will give him bonus health, attack range, and size per stack. Only 6 stacks can be gained from non-epic monsters or minions.
Use your Q slightly behind the enemy rather than on their current location to make it harder for them to dodge it.
Wait for the marker before pressing your Ultimate R. Don’t use it unless the marker appears.
Whenever your Q or W is up, don’t automatically use either one of them unless you’re certain that the enemy isn’t a threat to you. Otherwise, the enemy may wait for you to use either one of these abilities and then play aggressive while it’s on cooldown.
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