Synergie
Ace
This trait is only active when you have exactly 1 or 4 unique Aces.
1
Execute enemies under 15% health
4
Execute enemies under 30% health
Aegis
All allies gain bonus Magic Resist. Aegis units gain more.
2
+20 Magic Resist, +40 for Aegis Units
3
+40 Magic Resist, +80 for Aegis Units
4
+60 Magic Resist, +120 for Aegis Units
5
+90 Magic Resist, +180 for Aegis Units
Brawler
Brawlers gain additional maximum Health.
2
+20% Max Health
4
+44% Max Health
6
+70% Max Health
8
+100% Max Health
Defender
Innate: Shortly after the start of combat, Defenders taunt nearby enemies. All allies gain bonus Armor. Defenders gain more.
2
+30 Armor, +60 for Defenders
4
+80 Armor, +160 for Defenders
6
+200 Armor, +400 for Defenders
Duelist
Duelists' basic attacks grant them bonus attack speed, up to 12 stacks.
2
+5% AS per stack
4
+9% AS per stack
6
+13% AS per stack and 10% damage reduction
8
+20% AS per stack and 20% damage reduction
Forecaster
Janna grants a different buff to all adjacent allies depending on the current weather, which changes every game.
1
Bonus Effect
Hacker
Hackers gain omnivamp and summon a H4ckerr!m. Any unit placed in the rider hex will be sent to the enemy backline and is untargetable for the first 2 seconds of combat.
2
20% Omnivamp for Hackers
3
30% Omnivamp for Hackers, +10% for the rider
4
40% Omnivamp for Hackers, +20% for the rider
5
50% Omnivamp for Hackers, +30% for the rider
Heart
When Heart units cast their spell, all allies gain stacking Ability Power for the rest of combat.
2
+4 Ability Power
4
+7 Ability Power
6
+10 Ability Power
Mascot
When Mascots die, they retreat to the sidelines to cheer on their team. Allies regenerate a percentage of their maximum health every 2 seconds, increased by 1% for each cheering Mascot. Mascots regenerate double this amount.
2
Regain 1.5% Health
4
Regain 3% Health
6
Regain 6% Health
8
Regain 12% Health
Prankster
Pranksters spawn a target dummy, when they would first fall below 50% health.
2
restore 150 health and move to a safe location.
3
The enemy who kills a target dummy is stunned for 1.5 seconds
4
restore 400 health and the enemy who kills a target dummy is stunned for 2.5 seconds
Quickdraw
After every 2 damaging ability projectiles, Quickdraw units fire a bonus ability projectile. Bonus shots deal:
2
+50% total damage
3
+90% total damage
4
+140% total damage
Renegade
Renegade units deal bonus damage. The last Renegade standing deals more.
3
25%, 20% Bonus Damage for last alive
5
40%, 25% Bonus Damage for last alive
7
65%, 35% Bonus Damage for last alive
Spellslinger
Every 5 seconds, the next attack instead fires a magic orb at a random target, which explodes for 50% Ability Power as magic damage.
2
+25 AP
4
+50 AP
6
+80 AP
8
+120 AP and orbs deal 100% Ability Power
Sureshot
Combat Start: Sureshots gain bonus Attack Damage now, and every 4 seconds.
2
+6% Attack Damage
3
+11% Attack Damage
4
+16% Attack Damage
5
+24% Attack Damage