Sejuani signals Bristle to charge, dealing magic damage and stunning her target. She then gains Frost Armor, granting her Armor and Magic Resist for 4 seconds.
Armor / MR:
850 / 1530 / 2754
Odolnost proti magii
55 / 99 / 178
30 / 54 / 98
20 / 80
At the start of combat and every few seconds, the Hexcore sends out a pulse that grants a 4 second shield for Hextech champions that, while active, adds bonus magic damage on attacks. This shield does not stack. Scales 20% based on the number of augments in the Hexcore.
Every 8 seconds, 100 shield, 15 magic damage
Every 6 seconds, 175 shield, 25 magic damage
Every 4 seconds, 300 shield, 45 magic damage
Every 2 seconds, 425 shield, 75 magic damage
Your team gains bonus maximum Health. Bruisers gain double the bonus.
Enforcers stun enemies at the start of combat. The target breaks free after 3 seconds, or after losing 40% of their maximum Health. Enforcers will not try to stun enemies who are immune to crowd control effects.
The enemy with the most Health.
Enforcers gain 100% bonus Attack Speed.