Passive: Talon's first attack on an enemy causes them to bleed for magic damage over 7 seconds. Every third attack on a target applies an additional bleed.
650 / 1170 / 2106
Odolnost proti magii
50 / 90 / 162
35 / 63 / 113
Hand of Justice
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Innate: Assassins jump to the enemy backline at the start of combat. Assassins' Abilities can critically strike, and they gain bonus Critical Strike Chance and Critical Strike Damage.
10% Crit Chance & 25% Crit Damage
30% Crit Chance & 50% Crit Damage
50% Crit Chance & 75% Crit Damage
At the start of combat, the Imperial who dealt the most damage last combat becomes the Tyrant. The Tyrant deals bonus damage. When the Tyrant dies, the Imperial who has dealt the most damage this combat becomes the new Tyrant.
80% Bonus Damage
150% Bonus Damage; other Imperials 80% Bonus Damage