Win 46.6% • Pick 3.3% • Ban 2.6%
Win 56.4% • Default build
Lane Bully Zoe
Win 48.8% • Default build
Best runes for the selected Zoe build:
Items vs heavy AP team
Items vs heavy AD team
After Zoe casts an ability, her next basic attack will gain additional bonus damage.
Zoe fires a star in a target direction which deals more damage the further it travels. She can either just shoot it directly to hit something or she can send it in a direction and then bring it back.
When enemy champions cast a summoner spell or item active, they drop a Spell Shard which Zoe can pick up. This replaces Spell Thief with the summoner spell or item active.
Zoe shoots a bubble which can travel through terrain until it bursts or hits an enemy. If it hits an enemy they'll be slowed before falling asleep. The target will take bonus true damage on next hit.
Zoe dives into a portal after a brief delay and then blinks to a target location before returning to where she started. While jumping, she can attack and cast abilities.
Use your R to get the sleep down to set up your Jungler.
Your basic Paddle star combo. Make sure you always throw your Q in the opposite direction first and then shoot it towards the enemy.
Variation to poke combo 1 but with an added auto attack.
Keep walking forward after reactivating your
to deal extra damage.
Look to poke the enemy as much you can before a team fight occurs. Utilise your Sleep
and try to burst down whoever you hit it with.
Extend the travel duration of your
by throwing it through terrain. The longer the terrain, the further it can travel.
All this information will be available in the brand new "Guide" tab.
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