Win 52.8% • Pick 3.4% • Ban 0.5%
Win 56.89% • Default build
Best runes for the selected Ornn build:
Ornn gains additional armor and magic resist from all sources. He also can purchase items from anywhere on the map. Once he reaches level 12 any item that is a masterwork item that Ornn owns or purchases is upgraded for free. For each level after level 12 he can also upgrade an ally's upgradable item. Ornn's auto attacks also knock back enemies with Brittle and enemies with Brittle take more damage the next time they are CC'd by him or his allies.
Ornn slams the ground and a fissure opens dealing AD damage and slowing them, after a delay a pillar pops up and knocks aside whoever was hit.
Ornn breathes fire and his movement speed is impaired while doing so. The fire deals magic damage and applies Brittle.
Ornn charges forward and does AD damage to enemies he passes through. He stops if he hits terrain and creates a shockwave that deals damage and knocks up enemies.
On first cast Ornn sends a giant elemental that runs toward him dealing magic damage, slowing enemies, and applying Brittle to enemies hit. He can hit his R again and dash at it, if he hits the elemental with his dash it sends it back in a new direction and knocks up enemies.
After using your Q, wait until the pillar has appeared before using your E onto it. If you do not wait for the delay- you will fail the combo.
Throw your Q at the enemy, use your W and then by the time your W has ended your Pillar should've formed. Use your E towards the Pillar to knock the enemy up. Finish it off with an auto attack. Bonus points if you can get an auto in before using your Q.
Hold on to your dash
In team fights, look to use your
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