Win 48% • Pick 11.6% • Ban 11.6%
Lee Sin Jungle
Win 52.1% • Default build
Best runes for the selected Lee Sin build:
Items vs heavy AP team
Items vs heavy AD team
After using an ability, Lee Sin's next 2 basic attacks have bonus attack speed and return energy. The second attack returns half as much energy as the first attack.
Lee Sin throws a projectile in the target direction, dealing damage and granting vision of the target hit. He can reactivate the ability to dash to the marked target and deal additional damage.
Lee Sin dashes to the target ally or friendly ward. If the target is a champion, both the target and Lee Sin are sheilded. Reactivating the ability grants Lee Sin bonus life steal and spell vamp.
Lee Sin deals damage in a circle around him and marks enemies hit, granting temporary vision of them. Reactivating the ability slows all marked enemies.
Lee Sin kicks the enemy champion launching them in the direction he is facing. Enemies hit by the kicked champion take bonus damage and are knocked up for 1 second.
Standard clearing the jungle combo. Remember to keep auto attacking for extra damage.
Just because you hit your
, it doesn’t mean you should go in.
Don’t kick the enemy engage into your team as it will start the team fight in the enemies favour. Also, don’t always try to use your
Flash combo to start a team fight.
Do not always initiate a gank with your
. If you miss it, the gank is over. Instead, try to follow up when your ally CC’s the enemy.
All this information will be available in the brand new "Guide" tab.
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