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LeeSin

Lee Sin Build

Fighter

Severe difficulty

Power Spike (Early, Mid, Late)

Early

Mid

Late

Playstyle

Damage Type

0% ap

100% ad

Jungle

Win 47.5%  Pick 15%  Ban 8.9%

Lee the Conqueror

Win 51.62% • Default build

Lee the Conqueror

Win 51.62% • Default build

The Blind Monk

Win 50.64% • Default build

Hydra-Sin

Win 48.74% • Default build

VS Heavy AD

Win 44.21% • Default build

Lee Sin Runes

Best runes for the selected Lee Sin build:

Precision
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Overheal
Triumph
Presence of Mind
Legend: Alacrity
Legend: Tenacity
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Domination
Cheap Shot
Taste of Blood
Sudden Impact
Zombie Ward
Ghost Poro
Eyeball Collection
Ravenous Hunter
Ingenious Hunter
Relentless Hunter
Ultimate Hunter

summoner spells

SummonerFlash
SummonerSmite

Core items

Starter
Hunter's Machete
Refillable Potion
Warding Totem (Trinket)
Early items
Control Ward
Tiamat
Core items
Enchantment: Warrior
The Black Cleaver
Ninja Tabi
Full build
Enchantment: Warrior
The Black Cleaver
Ninja Tabi
Guardian Angel
Sterak's Gage
Dead Man's Plate

Situational items

All
Ravenous Hydra
Maw of Malmortius
Titanic Hydra
Spirit Visage
Randuin's Omen
Duskblade of Draktharr
Items vs heavy AP team
Maw of Malmortius
Guardian Angel
Sterak's Gage
Items vs heavy AD team
Guardian Angel
Sterak's Gage
Dead Man's Plate

Lee Sin Skill Order

Q
W
E
Recommended skill order for Lee the Conqueror build:
Sonic Wave / Resonating Strike
Safeguard / Iron Will
Tempest / Cripple
Dragon's Rage
1
W
2
Q
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R
17
E
18
E

Lee Sin best lane matchups

Pantheon

+ 102

GD@15

Nautilus

+ 89

GD@15

Cho'Gath

+ 75

GD@15

Lee Sin worst lane matchups

Ekko

- 82

GD@15

Kindred

- 75

GD@15

Hecarim

- 57

GD@15

General information

leesin Abilities

Description
Cooldowns

Flurry

P

After using an ability, Lee Sin's next 2 basic attacks have bonus attack speed and return energy. The second attack returns half as much energy as the first attack.

Sonic Wave / Resonating Strike

Q

Lee Sin throws a projectile in the target direction, dealing damage and granting vision of the target hit. He can reactivate the ability to dash to the marked target and deal additional damage.

Safeguard / Iron Will

W

Lee Sin dashes to the target ally or friendly ward. If the target is a champion, both the target and Lee Sin are sheilded. Reactivating the ability grants Lee Sin bonus life steal and spell vamp.

Tempest / Cripple

E

Lee Sin deals damage in a circle around him and marks enemies hit, granting temporary vision of them. Reactivating the ability slows all marked enemies.

Dragon's Rage

R

Lee Sin kicks the enemy champion launching them in the direction he is facing. Enemies hit by the kicked champion take bonus damage and are knocked up for 1 second.

Basic Combos

I Know My Passive

Q
AA
E
Q
AA
W

Standard clearing the jungle combo. Remember to keep auto attacking for extra damage.

Quick tips to play Lee Sin

Just because you hit your

Q, it doesn’t mean you should go in.

Don’t kick the enemy engage into your team as it will start the team fight in the enemies favour. Also, don’t always try to use your

R > Flash combo to start a team fight.

Do not always initiate a gank with your

Q. If you miss it, the gank is over. Instead, try to follow up when your ally CC’s the enemy.

Get advanced combos, tips, and tricks

All this information will be available in
the brand new "Guide" tab.

Coming soon!

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