Win 51.6% • Pick 4% • Ban 6%
Win 56.5% • Default build
Best runes for the selected Kled build:
While mounted, all damage is taken by Skaarl. When reduced to 0 health, Skaarl flees. Without Skaarl, Kled gains attack range and can obtain Courage by killing units and champions to call Skaarl back.
Kled throws a projectile in a target direction dealing damage and latching on to the first champion hit. If the target is still tethered after a short delay, Kled slows and pulls them towards him.
Passively, Kled periodically enters a frenzy that gives up bonus attack speed on his next 4 basic attacks. The final attack deals bonus damage.
Kled dashes in the target direction, dealing damage and pulling minions towards him. When a champion is hit, they are marked, giving Kled movement speed and the option to dash back through them.
Kled charges to an area, gaining move speed and a shield. Leaves a trail giving allies move speed. Hits the first enemy champion seen, knocking them back and damaging based on the distance traveled.
Mounted Trade. Use your Q to grab onto the enemy and then E towards them. Continue to auto attack to apply your W.
Your Q can go through multiple minions. Us it on the minion wave and then use your Tiamat to quickly clear the wave.
Use your Ultimate to close the gap between you and the enemy. Land your Q and go to town on the enemy. Use your first instance of your E on the enemy, keep autoing to activate your W before using your secondary E.
Abuse Kled’s dueling potential early by trading with the enemy as frequently as you can. Play overly aggressive if you know the enemy cannot match your damage.
Try to roam with your
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