Win 49.6% • Pick 3.3% • Ban 2.4%
Scaling Fleet Kassadin
Win 58.92% • Default build
Best runes for the selected Kassadin build:
Kassadin is permantly ghosted, allowing him to ignore unit collison, and also takes reduced magic damage.
Kassadin shoots an orb at the target dealing damage and interrupting channeled abilities. Kassadin also gains a temporary shield that absorbs magic damage
Kassadin passively gains bonus magic damage to his basic attacks, and can activate the ability to deal even more magic damage and restore mana on his next attack.
Whenever Kassadin or a nearby champion uses an ability, he gains a stack of Void Energy. At 6 stacks, he can cast Force Pulse which deals damage and slows enemies in a cone.
Kassadin blinks and deals magic damage to all enemies in an area. Each time Kassadin uses Riftwalk within a 15 second period doubles its mana cost and damage, up to 4 times.
Basic game knowledge that Kassadin's W resets his AA timer. always AA first before activating W for the reset.
A simple and basic harass against targets in lane. While your target is slowed, you can walk up for a W empowered AA if the situation looks safe.
The same as EQ Harass but with farther reach thanks to your Ultimate. This combo relies on a healthy mana pool- so don't use it freely.
Focus on staying healthy, farming well and making low risk plays during the early laning phase.
Once you’re level 11, start joining team fights by flanking and using your Flash >
Level 16 for you is like completing Exodia- you will obliterate the enemy. Consider this a team win condition and be as selfish as possible to get to this point.
All this information will be available in
the brand new "Guide" tab.